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Game Programmer – UE4 / C++ – Hybrid/ Onsite – Cornwall, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 27-01-2023
  • Location: Truro
  • Workspace: Hybrid
  • Job ID: 26693

One Player Mission’s client is looking for an outstanding, high energy, enthusiastic and highly self-motivated experienced Game Programmer to work on their current FPS title in their studio in Cornwall.

Are you an experienced programmer familiar with C++? You’ll be bringing your experience and knowledge to their robust coding department. Your work will be exciting and varied as your code touches all aspects of their Stealth shooter in Unreal Engine 5. 

REQUIREMENTS:

  • Familiarity with C++ programming and systems design skills
  • At least one major shipped PC/console title
  • BSc in Computer Science (or equivalent)
  • Proactive, autonomous and self-motivating
  • Strong communication and teamwork skills

RESPONSIBILITIES:

  • Translate designs and requirements into clean and efficient code
  • Create and iterate on features in an existing codebase, or from the genesis of a new project using effective, re-usable, effectively structured and annotated code
  • Implement all technical aspects of games such as networking, animation, effects, UI, audio
  • Produce prototypes of gameplay ideas and features from design team
  • Analyse, identify the causes of and resolve bugs that are provided by our QA team
  • Communicate effectively with the design team & project leadership about the practical and technical concerns of proposed features and content, including timeframes and any relevant technical limitations.

DESIRED (good to have):

  • Good math and physics skills
  • Worked in multiplayer games
  • Cross-platform (PC, Xbox, PS) development
  • Passion for first person shooters
  • Experience with JIRA and/or Agile software development

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214 426!

For questions on this role contact

Email:  paul@opmjobs.com Call:  +44 (0) 1206 21 44 26
Apply for this role

'Game Programmer – UE4 / C++ – Hybrid/ Onsite – Cornwall, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Lead Character Artist – AAA Console/PC Games – Hybrid/Onsite – London, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 27-01-2023
  • Location: London
  • Workspace: Hybrid
  • Job ID: 26695

One Player Mission’s client is looking for an experienced Lead Character Artist, who will drive their character team to deliver awesome characters with emphasis on sci-fi mechanical designs and organic elements.

The successful candidate will have a great artistic understanding of form, function and construction techniques to help achieve striking cohesive looks that elevates the game experience.

REQUIREMENTS:

  • Management of an experienced Character Art Team: including holding regular 121s, setting objectives, looking after the team’s welfare and providing mentoring
  • Highly experienced and proficient with 3D Studio MAX or Maya, Zbrush and Photoshop
  • Superb 3D modelling and texturing skills with both organics & hard-surface
  • Strong knowledge and understanding of human anatomy, proportions, mechanics, characterisation & archetypes
  • Strong knowledge of mechanical construction and functionality (gear, weapons & robotics)
  • Experience of character pipelines and efficient memory management of UVs, textures and vertices
  • Highly experienced working with multiple texturing workflows for current (PBR) and previous generations, capable of creating well defined and readable realistic materials.
  • Substantial examples of current and past work demonstrating a strong understanding of form, silhouette, shape, texture, colour and lighting
  • Understanding of character modelling, rigging and skinning in preparation for animation
  • A proactive drive for efficiency in work methods & the maintenance of high standards
  • A great team player, able to communicate, learn from and to teach
  • Excellent communication and collaborative problem-solving skills

BENEFICIAL:

  • Extensive experience in developing character models and textures in a variety of styles
  • Minimum 3 shipped titles where credited as a character artist
  • Knowledge of real-time shaders
  • Strong traditional art foundations including but not limited to sculpture, conceptual design and illustration including lighting or colour keys
  • Keen interest in games and game design beyond art
  • Experience working within Unreal Engine 4
  • Knowledge of Substance Painter and Marvellous Designer a plus

RESPONSIBILITIES:

  • Lead, motivate and inspire a team of creative artists to help them to maintain quality, efficiency and consistency through feedback and mentoring.
  • Drive the visual quality in conjunction with other Lead Artists
  • Collaborate with Art and Design Directors to create technically sound, engaging and memorable characters

BENEFITS:

  • Work your way, with access to progressive working patterns including hybrid and fully remote
  • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and life assurance scheme
  • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process
  • 25 days of holiday and 8 Bank Holidays a year, plus our annual studio closure between Christmas and New Year’s

And many more!


Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 413!

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Lead Character Artist – AAA Console/PC Games – Hybrid/Onsite – London, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Senior Character Artist- AAA Console/PC Games- Ontario- Onsite or Remote

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 26-01-2023
  • Location: Toronto
  • Workspace: In-house
  • Job ID: 26685

Project: AAA Games Studio


Our client is seeking for a talented Senior Character Artist to join their team
As a Senior Character Artist at a small independent studio, you’ll have a wide range of responsibilities from creating art to organizing the department, communicating with production, facilitating feedback and working with leads to execute the vision for the games they make.
REQUIREMENTS:

  • An exceptional portfolio of work that exemplifies the creation of high-quality character art
  • Extensive professional game development experience
  • Expert knowledge of game character development processes, from sculpting to retopology, baking, UVs, texturing, etc
  • Ability to provide an in-depth critique
  • Ability to work under tight deadlines
  • Personally motivated
  • Willingness to work in the province of Ontario, Canada (relocation assistance available)

RESPONSIBLITIES:

  • See characters through from conception to completion
  • Produce high quality 3D characters, weapons, and customization assets for AAA titles
  • Work closely with the Production, Environment, Animation, and other artists to bring the concepts to life

DESIRED:

  • Passion for the medieval era and melee combat
  • Experience with Unreal Engine materials and blueprints setup
  • Experience with Maya and Substance Painter
  • Basic understanding of Rigging
  • Concept Art skills
  • Background in traditional art

 


Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 413!

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Senior Character Artist- AAA Console/PC Games- Ontario- Onsite or Remote'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Senior Concept Artist – AAA Console/PC Games- Ontario- Onsite or Remote

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 26-01-2023
  • Location: Toronto
  • Workspace: In-house
  • Job ID: 26684

Project: AAA Games Studio


Our client is seeking for a talented Senior Concept Artist to join their team

The successful candidate will have a wide range of responsibilities from creating art to communicating with production, facilitating feedback, and working with leads to execute the vision for the games they make.

REQUIREMENTS:

  • An exceptional portfolio of work that exemplifies the creation of high-quality concept art.
  • Extensive professional game development experience as a concept artist.
  • Expert knowledge of game concept art development processes, from initial research, sketches and blue-sky concepting to the creation of final, well-developed and refined pieces.
  • Excellent knowledge of art and design principles.
  • Ability to provide an in-depth critique.
  • Ability to receive feedback and iterate as required.
  • Ability to work under tight deadlines.
  • Personally motivated.
  • Willingness to work in the province of Ontario, Canada (relocation assistance available)

RESPONSIBLITIES:

  • Creation of high-quality concept art to develop the visuals and guide the production of current and future titles.
  • Produce designs for environments, characters, props and other aspects of the game while matching the given visual style, theme and tone.
  • Work closely with artists, level designers and leads to bring the concepts to life, providing feedback to help the team realize your designs and solve new problems as they arise.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 413!

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Senior Concept Artist – AAA Console/PC Games- Ontario- Onsite or Remote'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Technical Architect – C++/Unreal Engine – Remote / Hybrid/ Onsite Canada

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  • Type: permanent
  • Salary: Negotiable
  • Posted: 26-01-2023
  • Location: Canada
  • Workspace: Hybrid
  • Job ID: 26686

One Player Mission’s client is seeking a Technical Architect to join their well-known independent game developer studio based in Montreal. The studio is looking to reshape the industry landscape and on a new generation of Online Shooters for the worldwide gaming community.

The ideal candidate enjoys working in a collaborative environment to discuss and test ideas, bringing a game from prototype to final.

REQUIREMENTS:

  • Deep professional experience in the software or games development domain
  • Worked on at least one multiplayer AAA title from start to ship
  • Worked on at least one Unreal Engine 4 based game as an Architect, Principal or Senior Engineer
  • Excellent understanding of C++ in the game development environment
  • A sound understanding of software development practices
  • Good understanding developing FPS games is nice to have
  • Great knowledge developing server-client online games or the relevant technologies is nice to have
  • Experience working with Agile Processes
  • Excellent English communication and writing skills

RESPONSIBILITIES:

  • Define the technical foundation of the game.
  • Understand and evaluate the game code, middleware and their constraints.
  • Understand the game vision and future technical challenges, anticipating both short and long term needs.
  • Participate in building the technical vision of the game, and implementation.
  • Work with the team to communicate project requirements and collaborate on the company’s technical efforts.
  • Be a mentor for programmers and help them make the most out of their day-to-day work by promoting coding guidelines, best practices, and leading regular code reviews etc.
  • Create and review technical documentation for project features.
  • Communicate with external teams to connect opportunities in development plans when they arise, encouraging open and collaborative environments for development.
  • Assist with the evaluation and hiring of new team members.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!

Apply for this role

'Technical Architect – C++/Unreal Engine – Remote / Hybrid/ Onsite Canada'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Senior Engine/ Tools Programmer – C++/Unreal Engine – Remote / Hybrid/ Onsite Canada

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 26-01-2023
  • Location: Canada
  • Workspace: Hybrid
  • Job ID: 26688

One Player Mission’s client is seeking a Senior Engine/ Tools Programmer to join their well-known independent game developer studio based in Montreal. The studio is looking to reshape the industry landscape and on a new generation of Online Shooters for the worldwide gaming community.
If you decide to accompany them on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
REQUIREMENTS:

  • Deep experience in the production of tools for games
  • Excellent skills in C++
  • Ability to diagnose problems and make quick and accurate decisions
  • Ability to write efficient and maintainable code
  • Knowledge with profiling and optimizations
  • Excellent communication and team attitude working with game developers from all disciplines

RESPONSIBILITIES:

  • Define the technical design and implementation of our procedural world generation systems and other tools required for the game
  • Report the status of the work to the Technical Architect
  • Collaborate with other team members to create efficient and highly usable tools
  • Write clean, efficient, and maintainable code.
  • Test, debug, profile and optimize implementations.
  • Create design documentation according to team standards
  • Perform code and design reviews

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!

Apply for this role

'Senior Engine/ Tools Programmer – C++/Unreal Engine – Remote / Hybrid/ Onsite Canada'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Rendering Engineer – C++ AAA PC / Console Games- Hybrid Leamington Spa, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 26-01-2023
  • Location: Leamington Spa
  • Workspace: In-house
  • Job ID: 26689

One Player Mission are working with an award-winning UK developer, they are looking to grow their world-class engineering team with a skilled and experienced contract rendering specialist possessing detailed knowledge of rendering methods, performance considerations and memory restrictions to work on their open world action RPG.

Your first-rate C++ and software architecture skills and experience of coding, debugging and optimising complex systems on published titles will make you a key part of the development process.

REQUIREMENTS:

  • Strong C++ and software architecture skills
  • Detailed knowledge of rendering techniques and performance on console
  • Excellent communication skills
  • A passion for games

RESPONSIBILITIES:

  • You’ll work closely with art teams to realise their vision
  • You will be responsible for the implementation of cutting edge rendering techniques. 
  • Your first-rate C++ and software architecture skills and experience of coding, debugging and optimising complex systems on published titles will make you a key part of the development process.
  • Highly motivated and approachable, with a strong desire to push the boundaries of technology

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214418!

Apply for this role

'Rendering Engineer – C++ AAA PC / Console Games- Hybrid Leamington Spa, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Senior Gameplay Engineer – C++ AAA PC / Console Games – Hybrid Leamington Spa, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 26-01-2023
  • Location: Leamington Spa
  • Workspace: In-house
  • Job ID: 26690

One Player Mission are working with an award-winning UK developer they are hiring for an experienced Associate Lead Gameplay Engineer to join the brand-new open world action/RPG development team.

As an Associate Lead Gameplay Engineer, you will work with subset of the gameplay engineering team to foster a highly technical and collaborative group. You will be responsible for setting team goals, ensuring delivery of work and helping shape their technology

REQUIREMENTS:

  • Proven proffesional engineering experience, with demonstrable work on at least 1 published title (ideally AAA).
  • Experience leading a team of engineers.
  • High level of proficiency with C++.
  • Keen collaboration and delivery mindset.
  • Experience with custom, proprietary engines in a plus.
  • A genuine passion for video games.

RESPONSIBILITIES:

  • Work with stakeholder groups to identify gameplay features and core technology requirements.
  • Manage goals and ensure delivery of work for a team of engineers.
  • Work with multi-discipline to understand and prioritise dependencies.

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214418!

Apply for this role

'Senior Gameplay Engineer – C++ AAA PC / Console Games – Hybrid Leamington Spa, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Senior Animator – EU REMOTE – FPS Games

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 26-01-2023
  • Location: Warsaw
  • Workspace: Remote
  • Job ID: 26687

One Player Mission’s client is the creator of one of the world’s best-known FPS franchises.

You’ll be working with Unreal Engine 5 and other cutting-edge technologies to create high-quality animations for characters and other assets in their game.

REQUIREMENTS:

  • Previous animation experience in the video games industry, ideally on shooter games. 
  • Previously shipped a title in a similar role on PC or Console. 
  • Good knowledge of Unreal Engine. 
  • Experience animating both first and third person characters for traversal systems. 
  • Proficiency with Maya, Motion Builder and or other 3D software packages. 

RESPONSIBILITIES:

  • Create believable animation performances for characters and in game objects.
  • Produce in-game animations to the highest standards of fidelity and style.
  • Work with technical animators on State Machines and Unreal Animation Blueprints.
  • Having the ability to recognise when models or characters will not be able to animate based on current system and work with artists to find a solution.
  • Balance artistic aspects with technical constraints, maintaining quality and performance standards.
  • Actively contribute to the improvements of the animation tools, problem solving and production pipelines.

BENEFITS INCLUDE:

  • Full Time Remote Contracts from UK & EU countries
  • Competitive salaries
  • Annual discretionary studio bonus  
  • Flexible working hours and no-notice holidays
  • Free games and merchandise   
  • Wrap parties for game releases

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!

For questions on this role contact

Email:  jon@opmjobs.com Call:  +44 (0) 1206 21 44 25
Apply for this role

'Senior Animator – EU REMOTE – FPS Games'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Senior VFX Artist – PC/Console Games – Ontario, Canada

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 25-01-2023
  • Location: Toronto
  • Workspace: Remote
  • Job ID: 26683

One Player Mission’s client has made a name in creating multiplayer melee combat games. They are looking for a talented, team-oriented Senior VFX Artist to join their team!

The ideal candidate will have a passion for developing VFX that land on believable impressions while executing on quality and technical goals targeted by their art and tech direction.

RESPONSIBILITIES:

  • Design, create, implement, and maintain real-time VFX assets including textures, shaders, models, and particle systems
  • Plan, estimate and prioritise time frames for the completion of day-to-day tasks and track progress using the designated tracking tools
  • Implement and incorporate feedback from Director and Leads into work
  • Work with team to achieve the desired level of aesthetic quality and technical accuracy
  • Collaborates with other artists to test efficacy of the special effects, modifying the design/application as necessary
  • Help define best practices, production pipelines and workflows

REQUIREMENTS:

  • Existing experience working in games as a VFX artist or other relevant experience;
  • Strong technical knowledge and artistic abilities working with Realtime VFX in Unreal Engine
  • Knowledge of Physically Based Rendering and Linear workflows
  • Understanding of 3D animation, texturing, modelling, lighting and compositing
  • Ability to perform visual and analytical problem-solving
  • Strong artistic vision, sense of design and composition
  • Critical eye for depictive detail and observation are valued skills

BENEFITS:

  • Remote working if based in Ontario
  • Bonus Structure
  • 6.5 weeks Paid vacation
  • Relocation assistance
  • Flexible schedule
  • Healthcare & benefits

And many more!


Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 415!

For questions on this role contact

Email:  darren@opmjobs.com Call:  +44 (0) 1206 21 44 15
Apply for this role

'Senior VFX Artist – PC/Console Games – Ontario, Canada'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Technical Animation Director – Hybrid, Bordeaux, France – AAA Action RPG

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 25-01-2023
  • Location: Bordeaux
  • Workspace: Remote
  • Job ID: 26292

Our client is driven by their desire to enrich the lives of players with original and memorable entertainment experiences. They give life to worlds, real playgrounds where the imagination can express itself freely, giving rise to moments of surprise, fun and adventure.

The successful candidate will determine, prepare, and adapt the animation tools used in the production. They will train the animators on the selected tools and methods and supervise the integration of animation into the game engine.

REQUIREMENTS:

  • Previous experience as a Technical Animator or Technical Animation Director.
  • Good knowledge of real-time animation systems and video games.
  • Experience with Motion Builder and Maya.
  • Previous experience with Motion Capture.
  • Ability to keep up with industry developments and trends while adapting where necessary.
  • A good knowledge of the video games industry and a player-orientated vision.

RESPONSIBLITIES:

  • Participate in technical and game design meetings.
  • Work alongside programmers to define the implementation of tools and features.
  • Test the selected/developed engine, request improvements, check all related documentation and correct if necessary.
  • Test the tools before their deployment and ensure that they work correctly throughout the production process.
  • Create, organise, and carry out training sessions.
  • Produce documents on tools, methods, training sessions, processes and engine constraints.
  • Coordinate and act as a point of contact between the animation and programming teams;
  • Provide constant technical support for the tools and the engine to each member of the animation team.
  • Oversee the design, integration, and validation of game animations and cutscenes into the engine animation pipeline.

BENEFITS INCLUDE:

  • Hybrid Work Model (2 days at the office, 3 days remote)
  • VISA sponsorship and relocation assistance provided
  • Career progression avenues
  • World class project IP’s
  • Competitive salary and generous company perks!

 


Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!

For questions on this role contact

Email:  jon@opmjobs.com Call:  +44 (0) 1206 21 44 25
Apply for this role

'Technical Animation Director – Hybrid, Bordeaux, France – AAA Action RPG'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Senior Concept Artist – UK Remote or Liverpool UK – AAA Console Games

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 25-01-2023
  • Location: Liverpool
  • Workspace: Remote
  • Job ID: 25984

OPMs client is looking for a Senior Concept Artist who has a breath of experience with different visual styles, topics, and subjects.

The successful candidate will be working directly with the art director and art team on current and future projects and aid in the creation and realisation of the game vision on a dark, story-driven next generation ‘Narrative Adventure’ with genre defining goals.

REQUIREMENTS:

  • Proven experience as a Senior Concept Artist on at least one shipped PC or console title
  • Strong command of foundation art skills and visual design principles
  • An understanding of architecture, environments and anatomy (drawing, painting and rendering, material indication, perspective, composition, colour theory, design, anatomy and 2d and 3d design techniques)
  • Expert level knowledge of Photoshop with an emphasis on drawing, painting and image making. Ability to block out ideas in 3D as well as 2D depending on the needs of the task.
  • Familiarity with video game product development and the fundamentals of 3D packages.
  • Good communication, organisational, and interpersonal skills, attend meetings within feature teams, and communicate the direction and requirements back to the concept team.
  • Strong ideation, brainstorming and documentation skills.
  • Strong time management and prioritisation skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing well according to schedules, objectives, and overall project goals.

BENEFICIAL:

  • A portfolio that shows versatility in design and process
  • Experience working on a AAA title

RESPONSIBILITIES:

  • Design environments, props, production callouts, system interacts, high vision concept art, colour scripts, marketing material and other visual guides and tasks as needed to assist the development team.
  • Research and collect visual materials to pertinent subject matter to your task.
  • Show initiative in set tasks and engage in collaborative positive and energetic team culture with peer review.
  • Solve complex artistic development issues for both artists as well as other team members.
  • Actively improve your skills and maintain an awareness of industry techniques, tools, evaluate competitive products, learning new software packages and traditional art methods.
  • Work closely with the Lead Concept Artist and Art Director to develop and deliver the highest standard of art assets and processes. Serve as an artistic resource for overall product.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 413!

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Senior Concept Artist – UK Remote or Liverpool UK – AAA Console Games'

We look forward to reviewing your application

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