Senior Multiplayer Programmer – C++/Unreal Engine – RPG Games – Remote, Hybrid Barcelona, SpainQuick Apply
- Type: permanent
- Salary: Negotiable
- Posted: 14-11-2023
- Location: Barcelona
- Workspace: Remote
- Job ID: 27235
One Player Mission are proud to be working with a worldwide publisher, developer and distributor of interactive entertainment.
They have an exciting opportunity for an enthusiastic and proactive Senior Multiplayer Programmer to join their busy studio and support driving their games forward as they experience exponential growth.
DUTIES AND RESPONSIBILITIES
Design and implementation of the required online solutions for the game, coping with the design intentions and the technical requirements to secure performance
Architect from high level systems to low level performance tweaks in c/c++
R&D of new technologies applicable to the game, in synchronization with Lead Developers, and compatible with all target platforms
Understanding of all game engine systems to work with and discuss needs from other departments and participate on the generation of cost-effective pipelines for online
Coordinate with QA, Build Engineers and the Design teams to define the best coding processes that balances rapid iteration with stability
Coordinate with the rest of coders establishing programming guidelines, quality goals and performance budgets related to online functionalities
Understand, plan and work on any required engine, online and optimization in coordination with the rest of the code team (engineers and gameplay programmers)
Reports to the Lead Multiplayer Programmer
SKILLS AND EXPERIENCE
Substantial Programming Experience with at least 2 Shipped AA/AAA titles
Strong C & C++, real-time, cross-platform, client-server & p2p skills.
Gameplay Replication experience, Player Authentication, low-level (TCP/UDP Packet) Comms
Experience debugging multi-threaded Client/Server symbol-less systems in a run-time environment.
Replication Frameworks for entire game / gameplay systems.
Match-Making, Late-Join and Host Migration implementations
Network Infrastructure & Optimization (preferably for PSN/XB eco-systems)
Optimized Client Prediction Methodologies
Optimized Packet Compression/Decompression strategies for games
Exposure to AWS or other Cloud Service Provider technologies
Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!