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Programming

UE5 AI/ Gameplay Programmer – #4dayworkweek Remote/ Hybrid Brighton, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 11-09-2023
  • Location: Brighton
  • Workspace: Remote
  • Job ID: 27149

One Player Mission’s client are a tight-knit, Mid-sized indie team with tons of ambition, based in the vibrant seaside town of Brighton.

They’re looking for an AI / Gameplay Programmer to join the team, working on their flagship survival horror game. You’ll be instrumental in crafting unique creature encounters and gameplay features working alongside world-class artists, designers and programmers to help bring their unique game world to life.

REQUIREMENTS:

  • Solid Blueprint and C++ programming skills.
  • Strong understanding of AI principles and techniques; knowledge of behaviour trees, state machines, EQS, etc.
  • Excellent problem-solving ability.
  • Self-motivation in taking ownership over your work while being proactive in your collaboration with team members.
  • Great team communication skills, especially in remote contexts.
  • Passion for playing and creating cutting-edge, single-player video game experiences.

RESPONSIBILITIES:

  • Distilling the vision statement of what the animals mean in the game into functional AI actors which exhibit interesting and dynamic interactive behaviour.
  • Work alongside game designers and animators to craft the player experience as far as interaction with AI agents is concerned, which may include combat interactions.
  • Have a hand in building or extending general gameplay systems in service of realising the game’s core vision, even outside of AI encounters.
  • Responsible for the look and feel of animal behaviours, including fixing bugs, and immersion-breaking situations in general, with support from our Animation Programmer.
  • Creating prototypes to help build suitable frameworks that can support and inform the design team.
  • Suggest improvements if necessary by designing and implementing new systems.
  • Collaborate with designers and animators in discussing constraints and establish the technical possibilities of AI behaviours.
  • Suggest innovations based on other industry-leading games and techniques.
  • Program in Blueprints and C++ in a clear and structured way, taking into account simplicity, readability, maintainability, and performance (where necessary).
  • Verify that newly developed systems meet project AI requirements and align with the game’s core pillars.
  • Document the work so as to transfer knowledge and enable team members of other disciplines to understand how to use the new AI systems and functionality
BONUS (Good to have)

  • Involvement in a shipped game using Unreal Engine 4 or 5.
  • Worked at a AAA or AA studio.
  • Experience solving complex AI problems (navigation, turning, route planning, multiple agent interaction, etc.).
  • Experience working on pathfinding or AI movement/behaviours for characters, preferably bipedal and quadrupedal animals and/or creatures.
  • Strong mathematical ability; knowledge of vectors, matrices, and linear algebra.
  • Experience working with complex animation graphs, procedural animation, and/or foot and spine IK.
  • Knowledge and interest in mentoring and coaching junior roles.
  • Excited to be a part of an indie studio with big ambitions!

Interested in finding out more about the studio and project? Apply now or call us directly today on +44 (0) 1206 214418!

Apply for this role

'UE5 AI/ Gameplay Programmer – #4dayworkweek Remote/ Hybrid Brighton, UK'

We look forward to reviewing your application

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Programming

Lead Online Programmer – AAA Games – Hybrid/Onsite Brighton, UK

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  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Brighton
  • Workspace: Hybrid
  • Job ID: 27171

One Player Missions client is a AAA developer, with studios in multiple beautiful European cities!

They are looking for a talented Lead Online Programmer to join their team developing a new unique unannounced multiplayer project.
The successful candidates will help consolidate their cloud infrastructure as well their award-winning in-house engine’s online capabilities.
REQUIREMENTS:

  • Experience as a DevOps Engineer in scalable production systems
  • Proficient with at least one the major cloud vendors (GCP, AWS, Azure)
  • Able to architect solutions that may live in several clouds
  • Experience with containerization (docker, k8 etc) and orchestration (puppet, ansible, saltstack etc)
  • Experienced in navigating and integrating new technologies into large existing codebases
  • Experience with creating custom tools with C# or .NET
  • Strong English language skills
  • Bachelor’s in Computer Science, a related education, or relevant experience for the job such as several years leading teams responsible for online services or cloud infrastructures for games
  • Deeply passionate about video games and games development

RESPONSIBILITIES:

  • Be responsible for the development of a scalable and reliable cloud infrastructure to run online services that you and the team will co-create with the different game projects
  • Together with your team, will be responsible to create, run and monitor the game servers and back-end infrastructure
  • Choose fitting cloud technologies for the online and data services
  • Deploy, maintain, and drive the design of the cloud infrastructure, which should be scalable and fitting to several games
  • Develop and maintain the online game technology and tools as well as game specific code, on server and on client side
  • Champion online security practices
  • Extend the technology of the in-house engine with online capabilities.
  • Designing and implementing online game features that interact with the engine, that will be for any of the games.
  • At the same time, as a lead, together with Directors, you will participate on the online game vision and break it into specific goals
  • Provide candid and compassionate feedback in bi-weekly 1:1s with every team member
  • Coach and mentor people in the team and the company on regards to Online, Cloud, security, and related best practices

DESIRED SKILLS (good to have):

  • Professional experience in the games industry
  • Good knowledge of C++
  • Console experience
  • Cross-site and cross-team working experience.
  • Master/PhD degree in Computer Science or associated fields.
BENEFITS:

  • Free private health insurance
  • Studio-wide bonus program
  • 5 Weeks paid vacation annually
  • Hybrid work-from-home scheme and flexible hours
  • Flex Retribution
  • Extensive learning opportunities
Apply for this role

'Lead Online Programmer – AAA Games – Hybrid/Onsite Brighton, UK'

We look forward to reviewing your application

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Programming

Senior Audio Programmer – AAA Games – Hybrid/Onsite Brighton, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Brighton
  • Workspace: Hybrid
  • Job ID: 27170

One Player Missions client is a AAA developer, with studios in multiple beautiful European cities!

They are looking or a talented Audio Programmer to join their team. You will get to develop audio tech used by current titles, upcoming & unannounced titles. 

The successful candidates will work in a variety of Audio areas, utilising their award-winning in-house engine.

REQUIREMENTS:

  • Expert experience as a C++ programmer, preferably on audio.
  • Excellent C++ and code design skills.
  • You have a passion for audio and finding ways to develop it to the highest quality standards.
  • Experience writing runtime and memory efficient code, debugging and maintaining complex software systems.
  • Knack for gameplay programming and tools development.
  • Advanced knowledge of mathematics.
  • Work well with fast iteration times.
  • Able to work autonomously and take ownership of the tasks at hand.
  • Bachelor’s degree in Computer Science, Software Engineering or self-taught to similar level.

RESPONSIBILITIES:

  • Design and implement audio features and tools for their bespoke engine, Glacier. You will work in-engine, improving, prioritizing and optimizing and runtime code that executes the game.
  • Work on audio development and systems: workflows, tooling and developing audio systems, by both working individually but also in collaboration with their Audio Programmer. Ex: propagation system, reverb, early vs late reflections etc.
  • Work on game-specific audio development. Improve and develop the gameplay audio code: triggers for gameplay interaction, such as footsteps, guns, collisions etc.
  • Collaborate with the gameplay and AI teams in the development of gameplay-centric audio code.
  • Come up with various iterations for features of the game.
  • Maintain, optimize and improve existing systems.
  • Work closely with sound designers to help them create top-notch audio experience.
  • Stay up-to-date on latest developments within the industry’s sound technology.

DESIRED SKILLS (good to have):

  • Experience with Wwise, FMod, or other audio middleware.
  • Knowledge of acoustics and sound design.

BENEFITS:

  • Free private health insurance
  • Studio-wide bonus program
  • 5 Weeks paid vacation annually
  • Hybrid work-from-home scheme and flexible hours
  • Flex Retribution
  • Extensive learning opportunities

  Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!

Apply for this role

'Senior Audio Programmer – AAA Games – Hybrid/Onsite Brighton, UK'

We look forward to reviewing your application

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Programming

Senior Gameplay Programmer – AAA Games – Hybrid/Onsite – Istanbul, Turkey

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Istanbul
  • Workspace: Hybrid
  • Job ID: 27178

One Player Mission’s client is a AAA developer, with studios in multiple European cities who are looking for a talented Senior Gameplay Programmer to join their team. 

You will work across multiple areas within the core gameplay domain and work on their brand new origin story of a world-famous franchise.

REQUIREMENTS:

  • Extensive professional gameplay programming experience, on a AAA title.
  • Open-minded and willing to accept and provide feedback to ensure the highest quality for their systems and gameplay features.
  • You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
  • You will work day-to-day in C++, so we expect you have a strong foundation and understanding of the best practices.

RESPONSIBILITIES:

  • As a Gameplay Programmer you’ll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
  • You’ll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
  • You’ll work primarily in C++, creating code, systems, and visual building blocks for designers to be used in Glacier, our in-house technology, via their integrated Visual Scripting Language.
  • As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
  • You will collaborate creatively with the other gameplay programmers and create engaging gameplay for their future players.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!

Apply for this role

'Senior Gameplay Programmer – AAA Games – Hybrid/Onsite – Istanbul, Turkey'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, jpe, png, gif, pdf, doc, docx and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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Programming

Senior Gameplay Programmer – AAA Games – Hybrid/Onsite – Brighton, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Brighton
  • Workspace: Hybrid
  • Job ID: 27177

One Player Mission’s client is a AAA developer, with studios in multiple beautiful cities who are looking for a talented Senior Gameplay Programmer to join their team. 

You will work across multiple areas within the core gameplay domain and work on their brand new origin story of a world-famous franchise.

REQUIREMENTS:

  • Extensive professional gameplay programming experience, on a AAA title.
  • Open-minded and willing to accept and provide feedback to ensure the highest quality for their systems and gameplay features.
  • You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
  • You will work day-to-day in C++, so we expect you have a strong foundation and understanding of the best practices.
RESPONSIBILITIES:
  • As a Gameplay Programmer you’ll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
  • You’ll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
  • You’ll work primarily in C++, creating code, systems, and visual building blocks for designers to be used in Glacier, our in-house technology, via their integrated Visual Scripting Language.
  • As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
  • You will collaborate creatively with the other gameplay programmers and create engaging gameplay for their future players.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!

Apply for this role

'Senior Gameplay Programmer – AAA Games – Hybrid/Onsite – Brighton, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, jpe, png, gif, pdf, doc, docx and less than 25MB
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Programming

Senior Gameplay Programmer – AAA Games – Hybrid/Onsite – Barcelona, Spain

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Barcelona
  • Workspace: Hybrid
  • Job ID: 27176

One Player Mission’s client is a AAA developer, with studios in multiple beautiful cities who are looking for a talented Senior Gameplay Programmer to join their team. 

You will work across multiple areas within the core gameplay domain and work on their brand new origin story of a world-famous franchise.

REQUIREMENTS:

  • Extensive professional gameplay programming experience, on a AAA title.
  • Open-minded and willing to accept and provide feedback to ensure the highest quality for their systems and gameplay features.
  • You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
  • You will work day-to-day in C++, so we expect you have a strong foundation and understanding of the best practices.
RESPONSIBILITIES:
  • As a Gameplay Programmer you’ll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
  • You’ll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
  • You’ll work primarily in C++, creating code, systems, and visual building blocks for designers to be used in Glacier, our in-house technology, via their integrated Visual Scripting Language.
  • As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
  • You will collaborate creatively with the other gameplay programmers and create engaging gameplay for their future players.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!

Apply for this role

'Senior Gameplay Programmer – AAA Games – Hybrid/Onsite – Barcelona, Spain'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, jpe, png, gif, pdf, doc, docx and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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Programming

Senior Gameplay Programmer – AAA Games – Hybrid/Onsite Malmo, Sweden

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Malmo
  • Workspace: Hybrid
  • Job ID: 27175

One Player Mission’s client is a AAA developer, with studios in multiple beautiful cities who are looking for a talented Senior Gameplay Programmer to join their team. 

You will work across multiple areas within the core gameplay domain and work on their brand new origin story of a world-famous franchise.

REQUIREMENTS:

  • Extensive professional gameplay programming experience, on a AAA title.
  • Open-minded and willing to accept and provide feedback to ensure the highest quality for their systems and gameplay features.
  • You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
  • You will work day-to-day in C++, so we expect you have a strong foundation and understanding of the best practices.
RESPONSIBILITIES:
  • As a Gameplay Programmer you’ll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
  • You’ll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
  • You’ll work primarily in C++, creating code, systems, and visual building blocks for designers to be used in Glacier, our in-house technology, via their integrated Visual Scripting Language.
  • As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
  • You will collaborate creatively with the other gameplay programmers and create engaging gameplay for their future players.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!

Apply for this role

'Senior Gameplay Programmer – AAA Games – Hybrid/Onsite Malmo, Sweden'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, jpe, png, gif, pdf, doc, docx and less than 25MB
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Programming

Senior Gameplay Programmer – AAA Games – Hybrid/Onsite Copenhagen, Denmark

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Copenhagen
  • Workspace: Hybrid
  • Job ID: 27174

One Player Mission’s client is a AAA developer, with studios in three beautiful cities who are looking for a talented Senior Gameplay Programmer to join their team. 

You will work across multiple areas within the core gameplay domain and work on their brand new origin story of a world-famous franchise.

REQUIREMENTS:

  • Extensive professional gameplay programming experience, on a AAA title.
  • Open-minded and willing to accept and provide feedback to ensure the highest quality for their systems and gameplay features.
  • You have hands-on experience with gameplay features implementation, such as: systems, characters, cameras, control schemes, weapons, gadgets, abilities, progression, and interactions.
  • You will work day-to-day in C++, so we expect you have a strong foundation and understanding of the best practices.
RESPONSIBILITIES:
  • As a Gameplay Programmer you’ll work across multiple areas within the core gameplay domain: characters, cameras, control scheme, weapons and items, abilities and progression, environments, and interactions, to name a few.
  • You’ll be responsible for designing, owning, and maintaining systems and code across some of those areas, but also have the chance to contribute with designs and reviews in other areas, and have a general overview of the whole domain.
  • You’ll work primarily in C++, creating code, systems, and visual building blocks for designers to be used in Glacier, our in-house technology, via their integrated Visual Scripting Language.
  • As a part of a game team, you will collaborate with other programmers, designers, and content creators, to build and enrich the game
  • You will collaborate creatively with the other gameplay programmers and create engaging gameplay for their future players.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!

Apply for this role

'Senior Gameplay Programmer – AAA Games – Hybrid/Onsite Copenhagen, Denmark'

We look forward to reviewing your application

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Animation

Mid OR Senior Animator – Hybrid – Amsterdam, Netherlands – NEW AAA Game IP

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Amsterdam
  • Workspace: Hybrid
  • Job ID: 25640

One Player Mission is delighted to be working with the developer of one of the highest selling games of all time. Development is now underway on their next upcoming, unannounced project and brand-new IP, so it couldn’t be a better time to join!

As a 3D Animator or Senior Animator, you will be part of the team working in co-production with the Game Director and Animation Lead to deliver dazzling animations for this exciting project.

REQUIREMENTS:

  • Experienced in game development animating characters and creatures using Maya
  • Willingness to share knowledge as well as a willingness to keep learning yourself
  • Detail-oriented, and have a problem-solving ability
  • Accepts constructive feedback and are open to changes in direction
  • Passionate about making games

RESPONSIBLITIES:

  • Create high quality hand keyed animation with a very strong foundation in realism
  • Work with games design and AI to help realise the vision set by the Creative, Art, and Animation direction on the project
  • Help mentor junior animators

DESIRED SKILLS:

  • Experience in parallel industries such as VFX
  • Interest in shooter games
  • Experience with Unreal Engine 4 and or 5
  • Experience with Mocap/Motion Builder

BENEFITS INCLUDE:

  • Hybrid working 2 days onsite and 3 days remote
  • Relocation package and VISA support
  • Health Insurance Allowance
  • Generous holidays, pension scheme
  • Commuter allowance
  • Free gym in-house gym plus local gym discounts

Interested in finding out more about the studio, project, and benefits of working at this studio? Apply now or call me directly today on +44 (0) 1206 214425!

For questions on this role contact

Email:  jon@opmjobs.com Call:  +44 (0) 1206 21 44 25
Apply for this role

'Mid OR Senior Animator – Hybrid – Amsterdam, Netherlands – NEW AAA Game IP'

We look forward to reviewing your application

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Programming

AI Programmer – AAA Games – Hybrid/Onsite Brighton, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Brighton
  • Workspace: Hybrid
  • Job ID: 27173

One Player Mission’s client is a AAA developer, with studios in multiple locations who are looking for a talented AI Programmer to join their team. 

You will work on a brand-new video game to be developed and published by the studio. Featuring a wholly original story, players will step into the shoes of the world’s favourite Secret Agent in their very first origin story.

You will be part of the team implementing the studios very own cutting-edge AI tech. The studio have created a brand-new AI framework ready to be implemented across multiple projects. They have their own AI team and want to grow it.

REQUIREMENTS:

  • Experienced with AI programming from games, preferably AAA. Knowledge of implementing AI behaviour.
  • Excellent C++ skills.
  • Excellent written and verbal communications skills in English.
  • Open-minded and willing to accept and provide feedback to ensure the highest quality for their systems and gameplay features.
RESPONSIBILITIES:
  • You will work closely with game designers, level designers, and animation programmers not just to make the game come alive on the screens, but to make the games become a fun AAA experience.
  • Take part in the design and implementation of their new AI system.
  • Develop additional features and bug-fixes for AI running in their current AI system.
  • The AI team is part of the gameplay team, so you will collaborate with core gameplay and animation programmers. Over time, there will be excellent possibilities for taking different roles.
BENEFITS:

  • Free private health insurance
  • Studio-wide bonus program
  • 5 Weeks paid vacation annually
  • Hybrid work-from-home scheme and flexible hours
  • Flex Retribution
  • Extensive learning opportunities

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!

Apply for this role

'AI Programmer – AAA Games – Hybrid/Onsite Brighton, UK'

We look forward to reviewing your application

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Programming

Animation Tech Programmer – AAA Games – Hybrid/Onsite Brighton, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 29-09-2023
  • Location: Brighton
  • Workspace: Hybrid
  • Job ID: 27172

One Player Missions client is a AAA developer, with studios in multiple beautiful European cities!

They are looking for a talented Animation Tech Programmer to join their team developing a new unique unannounced multiplayer project.
The successful candidates will help lay the foundation and expand the motion matching capabilities, increase the efficiency in using animation utilising their award-winning in-house engine.
REQUIREMENTS:

  • Solid experience with animation programming from AAA games or indie games that used novel animation techniques
  • Outstanding C++ programming skills
  • Strong mathematics, especially in linear algebra
  • Familiar with modern animation techniques (e.g. IK, parametric blending, time warping, events-based matching, time-based scaling, pivoting, motion matching)
  • Familiar with profiling and optimising code, data driven systems, data-oriented design, SIMD / vector instruction sets

RESPONSIBILITIES:

  • Developing the new system by developing runtime code, as well as preparing and transitioning gameplay features from the current system.
  • Training and assisting animators and content creators to fully utilise the new system to achieve their creative vision in an efficient way.
  • Work closely with R&D engineers to integrate cutting edge features and have them work side by side with more traditional approaches.

DESIRED SKILLS (good to have):

  • Knowledge of the state of the art for Animation in Academia and in the Movie Industry
  • Experience with Neural Networks and Machine Learning techniques
  • General knowledge of Hero and NPCs controlling approaches
  • Master’s degree in computer science or software engineering
  • Console programming experience
BENEFITS:

  • Free private health insurance
  • Studio-wide bonus program
  • 5 Weeks paid vacation annually
  • Hybrid work-from-home scheme and flexible hours
  • Flex Retribution
  • Extensive learning opportunities

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!

Apply for this role

'Animation Tech Programmer – AAA Games – Hybrid/Onsite Brighton, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, jpe, png, gif, pdf, doc, docx and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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Development-Management

Producer – Console and PC Games – Onsite – Offenburg, Germany

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 28-09-2023
  • Location: Offenburg
  • Workspace: In-house
  • Job ID: 27168

One Player Mission’s client is looking for a talented Producer to join their team working on upcoming projects in Unreal Engine.
You will be responsible for the management of one or more aspects of the projects, working collaboratively with team leads for building roadmaps for features, identifying key success criteria, dependencies, and risks, implementing workflows, troubleshooting communication, and helping teams deliver on time and in quality.

The ideal candidate will be enthusiastic to learn, change and implement; professional in an ever-friendly manner; open-minded to understand and adapt; pragmatic to push the boundaries; and ambitious to want more out of their projects, the teams, and themselves.

REQUIREMENTS:

  • Extensive experience at a game studio working as a Producer or similar title.
  • Outstanding group communication skills with proven ability to work within a team in English.
  • Proactive project and people management skills in a multicultural environment.
  • Experience in documentation and communication workflows.
  • Being a relentless self-starter with the ability to motivate others to get results.
  • Acting as an organized centre of information with strong analytical and problem-solving skills.
  • Experience in Agile or Waterfall development methodologies and tools.
  • Keen ability to prioritize tasks and issues in relation to goals and constraints.
  • Strong command of MS Office products.

RESPONSIBILITIES:

  • Preparing and tracking schedules, and identifying risks and opportunities.
  • Making sure communication flows on time and on target.
  • Prioritizing teams’ work and deliverables in regard to the constraints and goals.
  • Identifying and helping resolve short & long-term resource and quality bottlenecks.
  • Helping implement and improve production pipelines, design, and communication techniques, making sure these processes are followed up on time.
  • Coordinate across the development team and supporting other non-game. development endeavours such as play-testing sessions, interviews, key asset provision etc.
  • Liaise with external parties when needed.

BONUS SKILLS (Good to have)

  • Working know-how of the Unreal engine.
  • Experience in scripting languages and/or automating project reporting.
  • Hands-on experience with Confluence, Kanban boards, and common bug trackers.
  • Experience in console platform TRCs.
  • Ability to work towards deadlines under changing conditions.
  • Having shipped at least 1 product from initial conception to post-sales support.
  • Knowledge of French and/or German

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 429

For questions on this role contact

Email:  rebecca@opmjobs.com Call:  +44 (0) 1206 21 44 29
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'Producer – Console and PC Games – Onsite – Offenburg, Germany'

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Programming

Mid-Level Games Programmer – Unreal Engine / C++ eSports project – Remote,, Hybrid, Sheffield UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 27-09-2023
  • Location: Sheffield
  • Workspace: Remote
  • Job ID: 27167

One Player Mission’s client is a rapidly expanding studio, developing thrilling eSports console games using cutting-edge technology. They are seeking a experienced Console Gameplay Programmers help redefine the way people play video games in a fun environment where you are able to express your creativity and passion for games.

You will join a fast-growing, dynamic games studio to work on cutting edge technology and exciting new games for PS4 and PS5, Xbox One and Series X and PC.

You will take ownership and responsibility for developing features, work with the wider team on planning and delivery and share a passion for games.

DUTIES AND RESPONSIBILITIES
 

  • Work in cooperation with other Game Programmers, technology programmers, artists, animators, and level designers to design, implement, polish, debug and optimize high quality gameplay features and systems.
  • Analyse and refactor code to optimize performance.
  • Take ownership (in collaboration with the team) to ensure that features and systems implemented are presented at quality within the game experience.
  • Meet project deadlines and milestones as determined by Production.
  • Write clean, professional, and maintainable code.
  • Accurately schedule tasks and complete them on time, with an understanding of and appreciation for milestones, schedules, deadlines and efficient development processes.
  • Proactively problem-solve performance and stability issues when necessary.
  • Troubleshoot complex problems as they arise and construct solutions to unforeseen design problems in a timely manner.
  • Create/meet project deadlines & milestones as determined by Game Programming Manager.
  • Provide technical support to programming team.

SKILLS AND EXPERIENCE
 

  • Proven commercial Games experience  with shipped game on relevant platforms
  • Proficient in C/C++/C# and object-oriented programming.
  • Strong debugging skills with ability to work in a large existing codebase, learn new systems/concepts and implement them quickly and efficiently.
  • Game knowledge and passion and an understanding of the design principles behind games.
  • Console programming experience (Xbox 360, PS3, Xbox ONE, or PS4).
  • Game programming discipline mastery, able to produce high quality and high-volume work.
  • Proven coding skills, self-directed, capable of working on projects independently.
  • Ability to work well in a fluid, changing environment as creative challenges evolve.
  • Strong work ethic, self-motivated, demonstrates initiative, and a powerful creative drive.
  • Good communication skills, able to work well under pressure.
  • A genuine interest in playing games. A love for games with deep engaging combat as well as a passion for martial arts is a big bonus.
  • Ability to prioritize, plan, and organize work.
 
Apply for this role

'Mid-Level Games Programmer – Unreal Engine / C++ eSports project – Remote,, Hybrid, Sheffield UK'

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