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Lead Game Designer

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 20-01-2023
  • Location: Vienna
  • Workspace: In-house
  • Job ID: 26652

OPMs client are are seeing a talented Lead Game Designer with a true love for video games to join their team working on both famous and new IPs.

The successful candidate will lead the design team, working closely with a talented team of gameplay, level, and narrative designers.
 
REQUIREMENTS:

  • Previously released a title on either PC or Console.
  • Been in a similar position during a full production cycle.
  • Good interdepartmental skills and awareness. 
  • Familiar with agile and scrum processes.
  • Previous experience with designing 3D action adventure titles.
  • Fluent in English. 

RESPONSIBILITIES:

  • Lead a team designing core design features on the game. 
  • Working closely with a talented team of gameplay, level, and narrative designers.

BENEFITS:

  • A rich variety of challenging and interesting projects
  • A creative, friendly, and positive work environment
  • Working in the centre of Vienna, widely considered to be one of the “World’s Most Liveable City”
  • Competitive salary (14 times a year)
  • Excellent relocation support, to make you feel at home
  • Remote and on-site for people with EU work permit

 


Interested in finding out more about the studio and project? Apply now or call us directly today on +44 (0) 1206 214427!

For questions on this role contact

Email:  hannah@opmjobs.com Call:  +44 (0) 1206 21 44 27
Apply for this role

'Lead Game Designer'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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Lead Outsourcing Environment Artist – Action Adventure – Onsite – France

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 01-02-2023
  • Location: Paris
  • Workspace: In-house
  • Job ID: 26706

Our client is an iconic games developer based in Paris. They create AAA video games with unique IP, offering immersive narratives for the player to lose themselves in.

As a lead outsourcer, you will also understand the various constraints of game development, including performance, memory budgets, production schedules and artistic requirements. 

Strong communication and team management skills are essential for this position. You will be motivated, demanding and adaptable. 

REQUIREMENTS:

  • Very good level in English; 
  • Extensive professional experience with at least 1 AAA game published or equivalent; 
  • Managerial and artistic experience; 
  • Mastery of industry standard tools such as Maya, Zbrush, Substance, Photoshop, Perforce; 
  • Strong artistic and visual sensibility; 
  • Experience in environmental/vehicle/weapons (modeling, texturing and optimization); 
  • In-depth knowledge of High/Low poly pipe, as well as PBR material management; 
  • Solid understanding of the technical constraints of real time (memory, GPU, CPU performance); 
  • Ability to improve and evolve the project to meet the ever increasing quality demands; 
  • Good communication and interpersonal skills to interact and collaborate with our external teams; 
  • Initiative and ability to make proposals; 
  • Ability to evaluate and develop our external teams in relation to artistic expectations but also to technical and time budgets; 
  • Knowledge of Chinese language is a plus. 

RESPONSIBILITIES:

  • Work with the lead environment to maintain the required artistic quality of each asset delivered by our external teams; 
  • Work with our production team to ensure that assets are delivered on time with the required level of artistic and technical quality; 
  • Maintain a good relationship and follow-up between internal and external teams; 
  • Ensure briefs and follow-up of outsourced assets; 
  • Ensure good understanding, both artistic and technical, to our external teams; 
  • Ensure solid communication with our external teams regarding our expectations of artistic and technical quality.  
  • Provide artistic and technical feedback on assets delivered by our external teams; 
  • Work with our internal documentalist team to ensure that our outsourcing packages have the right level of quality/detail for our production needs.

BENEFITS:

  • VISA and Relocation support for you and your family (if required)
  • 25 Days Paid Holiday
  • Company Health Insurance Scheme
  • The opportunity to join experienced and passionate game dev teams
  • Working on highly ambitious, innovative and best-in-class projects
  • Work on globally recognised and exciting IP’s
  • Hybrid working (3 days in office, 2 days remote)

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214413!

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Lead Outsourcing Environment Artist – Action Adventure – Onsite – France'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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UI Artist- Co Development Console/PC Games- Onsite/Hybrid – Northwest, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 01-02-2023
  • Location: Runcorn
  • Workspace: In-house
  • Job ID: 26705

Project: AAA Games


The UI Artist is a key part of our clients growing UI Team. Having an excellent eye for detail, they are looking for someone who can create world class User Interface graphics that support and enhance the gameplay experience. They work with very high-profile clients on amazing game titles and the quality of their UI art work is critical to satisfying and retaining their loyalty.

RESPONSIBILITIES:
 

  • Create high quality 2D user interface graphical artwork, from wireframe prototypes and concepts, through to implementation in game, including bug fixing and polishing.
  • Assist with concepting new ideas, exploring new techniques and refining the UI to enhance the player experience.
  • Following specified art direction and working in collaboration with other departments, create beautiful icons, menus, buttons and front-end HUD graphics, and assist in both providing and implementing feedback.
  • Work with the Art Director to ensure consistency between initial vision and final assets.
  • Ensure work meets all technical constraints, have an awareness of memory usage, optimisation and the impact of artwork on frame rate.
  • Adhere to guidelines regarding naming conventions, texture layering structures, folders etc.
  • With a professional and organised approach, you stick to schedules, promptly feedback any concerns, update Jira and communicate progress.
  • Keep up to date with industry advancements and technologies and share knowledge with the art team.
  • Add to library of tutorials, documents and technical guides to improve efficiency in the art pipeline and be proactive in finding solutions to technical issues.
  • Mentor Junior UI Artists and help promote a culture of collaborative innovation.

REQUIREMENTS:

  • Excellent graphical artistic ability, with a clear understanding of colour theory, proportion, layout, composition and use of negative space.
  • A passion for graphic design, iconography, typography and an appreciation of the importance of the UI flow and functionality.
  • Very good working knowledge and proficiency in Adobe Creative Suite, especially Photoshop and Illustrator/XD or similar for vector graphic creation.
  • Good understanding of various other tools used in game development and experienced in using current game editors such as Unreal or Unity.
  • Good communication and organisation skills and confident working as part of a multidisciplinary art team.
  • Practical and methodical approach to both technical and creative problem-solving.
  • Demonstrate dependability and commitment to projects and tasks, and a hunger to learn and improve as a UI Artist.
  • Flexible and calm approach with the ability to adapt with change.
  • Ability to deliver quality work within fixed time constraints.
  • Passion for staying up to date with latest technology and embracing new game art techniques and emerging UI/UX trends.

DESIRED:
 

  • Experience of working within game development.
  • At least 1 published title.
  • Experience in Figma / Adobe XD or similar prototyping tool and After Effects.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 413!

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'UI Artist- Co Development Console/PC Games- Onsite/Hybrid – Northwest, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
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Senior AI Software Engineer – Unreal Engine AAA Games – Hybrid in Utrecht, Netherlands

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 31-01-2023
  • Location: Utrecht
  • Workspace: Remote
  • Job ID: 26704

One Player Missions client is a well-recognised developer based in Guildford, Who are looking for a Senior AI Software Engineer to join their established team to work on a AAA arcade racing title, being built in Unreal 5 for Gen 5 consoles and PC.

The ideal candidate will lead collaboration with your colleagues in game design and gameplay engineering to provide support through the architecture, design, implementation, and optimization of the layer that connects their players, and drives the games.

RESPONSIBILITIES:

  • Design, and architect AI solutions with the team, and technical director
  • Work closely with the Game Design and Vehicle design teams, reviewing requirements and feature specifications and providing AI-specific solutions and insights
  • Deliver high quality, optimised, clean code
  • Set standards by example
  • Improve overall code quality, e.g. by code reviews
  • Guide, coach, and mentor associate engineers
  • Help improving processes, and pipelines
  • Work on the overall career paths within Stellar Entertainment
  • Have fun working on amazing projects

REQUIREMENTS:

  • 3+ years games industry with experience working on AAA games
  • Experienced in developing advanced AI features and systems on at least one published title
  • Solid debugging and optimisation skills in C++
  • Proactive, with an open mind and ready to bring ideas to the group
  • Unreal Engine experience

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!
 

Apply for this role

'Senior AI Software Engineer – Unreal Engine AAA Games – Hybrid in Utrecht, Netherlands'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Senior AI Software Engineer – Unreal Engine AAA Games – Hybrid in Guildford, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 31-01-2023
  • Location: Guildford
  • Workspace: Remote
  • Job ID: 26703

One Player Mission’s client is a well-recognised developer based in Guildford, Who are looking for a Senior AI Software Engineer to join their established team to work on a AAA arcade racing title, being built in Unreal 5 for Gen 5 consoles and PC.

The ideal candidate will lead collaboration with your colleagues in game design and gameplay engineering to provide support through the architecture, design, implementation, and optimization of the layer that connects their players, and drives the games.

RESPONSIBILITIES:

  • Design, and architect AI solutions with the team, and technical director
  • Work closely with the Game Design and Vehicle design teams, reviewing requirements and feature specifications and providing AI-specific solutions and insights
  • Deliver high quality, optimised, clean code
  • Set standards by example
  • Improve overall code quality, e.g. by code reviews
  • Guide, coach, and mentor associate engineers
  • Help improving processes, and pipelines
  • Work on the overall career paths within Stellar Entertainment
  • Have fun working on amazing projects

REQUIREMENTS:

  • 3+ years games industry with experience working on AAA games
  • Experienced in developing advanced AI features and systems on at least one published title
  • Solid debugging and optimisation skills in C++
  • Proactive, with an open mind and ready to bring ideas to the group
  • Unreal Engine experience

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 418!
 

Apply for this role

'Senior AI Software Engineer – Unreal Engine AAA Games – Hybrid in Guildford, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Senior Game Programmer – UE4 / C++ – Hybrid/ Onsite – Cornwall, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 30-01-2023
  • Location: Truro
  • Workspace: Hybrid
  • Job ID: 26697

One Player Mission’s client is looking for an outstanding, high energy, enthusiastic and highly self-motivated experienced Senior Game Programmer to work on their current FPS title in their studio in Cornwall.

Are you a programming veteran excelling in C++? Do you have a shipped game(s) under your belt with coding credits?  You’ll be bringing your experience and knowledge to their robust coding department. Your work will be exciting and varied as your code touches all aspects of their Stealth Shooter in Unreal Engine 5. 

REQUIREMENTS:

  • You have one or more shipped PC/console titles with engine or graphics credit
  • Excellent knowledge of C++ and systems design skills
  • You’re experienced with Unreal Engine programming on published titles
  • Knowledge about engine low-level systems: graphics, physics, multithreading, networking…
  • You’re a great problem-solver
  • Proactive, autonomous and self-motivating
  • Strong communication and interpersonal skills
  • You’ve achieved a BSc in Computer Science (or equivalent)

RESPONSIBILITIES:

  • Work closely with designers to translate their features into clean and efficient code
  • You’ll be producing prototypes of gameplay ideas to explore their viability
  • Your knowledge of new game systems and tools will help improve performance
  • Implementing all technical aspects of games such as networking, animation, effects, UI, audio.
  • You’ll assess and solve performance and memory issues in an existing codebase
  • Analyse, refactor, and improve existing core technology and tools
  • Serve as a technical expert and provide support and feedback with other programmers and as part of a larger team
  • Communicate with the design team and project leadership about the practical and technical concerns of proposed features and content, including timeframes and any relevant technical limitations

DESIRED (good to have):

  • Experience of one or more graphics API
  • Cross-platform (PC, Xbox, PS) development
  • Experience with build systems
  • Passion for first person shooters
  • Experience with JIRA and/or Agile software development

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214 426!

For questions on this role contact

Email:  paul@opmjobs.com Call:  +44 (0) 1206 21 44 26
Apply for this role

'Senior Game Programmer – UE4 / C++ – Hybrid/ Onsite – Cornwall, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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Character Artists – Fixed Term Contract – Action/Adventure Game – Hybrid – Midlands, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 30-01-2023
  • Location: Leamington Spa
  • Workspace: Hybrid
  • Job ID: 26702

One Player Mission’s client is looking for a skilled and experienced Character Artists to work on their new and exciting open-world action RPG project.

As a Character Artist you will you will work closely with the Lead Character Artist to deliver high quality game characters, as well as providing feedback and documentation to outsource partners and other members of our clients team.

RESPONSIBILITIES:

  • Highly realistic sculpting, retopology and texturing
  • Close collaboration with the Character Art, Tech Art, Concept, Tech Animation and Animation Teams
  • Documentation and feedback for the team and our outsource partners
  • Integration of characters in engine.

REQUIREMENTS:

  • A portfolio demonstrating high-quality Character work. This portfolio can be submitted as a link to a portfolio website or added as an attachment along with your CV
  • Passion and enthusiasm to deliver a wide range of characters for a much-loved franchise
  • A team player who thrives on collaboration and sharing ideas
  • A genuine passion for video games and the fantasy genre

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214 413

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Character Artists – Fixed Term Contract – Action/Adventure Game – Hybrid – Midlands, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
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Producer – Fixed Term Contract – Action/Adventure Game – Hybrid – Midlands, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 30-01-2023
  • Location: Leamington Spa
  • Workspace: Hybrid
  • Job ID: 26701

One Player Mission’s client is looking for a skilled and experienced Producer to work on their new and exciting open-world action RPG project.

As a Producer you will play an integral part of the production process, you’ll be interacting with all disciplines and driving the delivery of high quality features using modern development methodologies.

RESPONSIBILITIES:

  • Focus alignment and teamwork within a team or department to achieve project-wide goals and respond efficiently to changing demands and circumstances.
  • Demonstrates sound production process, problem solving, analysis, and curiosity.
  • Apply continuous learning to production challenges to advance production skills.
  • Effectively approach problems via building and apply knowledge base to the best effect and make decisions with conviction.

REQUIREMENTS:

  • Full project lifecycle experience in an internal production role
  • Exposure to a range of project management software packages
  • Strong verbal and written communication skills
  • A good grasp of art, game design and technical fundamentals, including console platform considerations
  • Risk management experience
  • An eye for detail

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214 413

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Producer – Fixed Term Contract – Action/Adventure Game – Hybrid – Midlands, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Principle Hard Surface Artist – AAA Console/PC Games – Hybrid/Onsite – London, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 30-01-2023
  • Location: London
  • Workspace: Hybrid
  • Job ID: 26700

One Player Mission’s client is looking for an experienced Principal Hard Surface Artist who will set a high artistic and technical bar inspiring the team with expertly crafted mechanical assets ranging from vehicles, robots, weapons, props, gadgets & deployables.

The successful candidate will inspire the team by being an expert in the craft with great eye for detail, scale, proportion and the ability to bring assets to life, making them feel credible and tangible.

REQUIREMENTS:

  • Deep understanding of contemporary workflows.
  • Expert knowledge of 3D Modelling packages.
  • Good understanding of game engines and game constraints.
  • A practical working knowledge of physically based materials.
  • Ability to use Concept Art as a starting point and to complement it with real world reference.
  • Strong communication and organizational skills and the ability to efficiently interact with team members of all departments.
  • A passion for games and enthusiasm for playing games.

BENEFICIAL:

  • Strong grasp and understanding of real-world mechanical functionality and design.
  • Interest in mechanical, sci-fi and industrial design.
  • Experience of one or more full game development cycles

RESPONSIBILITIES:

  • Bring the Art Directions vision and Aesthetics to life with excellent fidelity.
  • Help build and maintain Modelling and Texturing Pipelines that are scalable and sustainable.
  • Create believable and inspiring hard surface assets such as weapons, gadgets, deployables & more.
  • Collaborate with the Design Team to maintain gameplay requirements, Animation Team to ensure models can animate and Tech art to maintain performance requirements.
  • Maintain quality, efficiency and consistency across your work. Adhere to schedules and meet deadlines.

BENEFITS:

  • Work your way, with access to progressive working patterns including hybrid and fully remote
  • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and life assurance scheme
  • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process
  • 25 days of holiday and 8 Bank Holidays a year, plus our annual studio closure between Christmas and New Year’s

And many more!


Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 413!

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Principle Hard Surface Artist – AAA Console/PC Games – Hybrid/Onsite – London, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Senior Development Director – AAA Console/PC Games – Hybrid/Onsite – London, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 30-01-2023
  • Location: London
  • Workspace: Hybrid
  • Job ID: 26698

One Player Mission’s client is looking for a Senior Development Director who will be responsible for driving alignment and accountability within each game team; are relentlessly focused on continued improvement; and ensure product goals are met with mind-blowing ends

The successful candidate will keep teams balanced, projects on track and stakeholders informed.

REQUIREMENTS:

  • You love games, you play games, you take play seriously – it’s what drove you to the industry and why you love coming to work every single day
  • Your careful planning and dream to produce results makes you an effective leader who can balance and prioritise short-term solutions with the long-term vision and goals; when making key decisions, you leave no stone unturned.
  • You know how to get things done by using your tailored and proven management skills and clinical handling of agile development to allow your team to execute on the goals and craft the best product possible.
  • You help others empower themselves by fostering an environment of shared ownership, accountability, constructive criticism, recognition, appreciation, and collaboration; you communicate daily with the team to update them on issues, achievements, priorities and goals.
  • You are able to collect and articulate it with the teams and clients on a regular basis, tailoring your style and the content suitable to the audience at hand.
  • You know that good leadership is based on clear and aligned communication and trust. You are an ambitious leader that constantly maintains a high standard of openness and trust with every team member and expect the same high level of patience from your team as you do yourself.
  • You’ve got the entire project mapped out with a clear view of the likely obstacles that are in your path and always have a crafted plan to steer clear of them through agile production and planning and advise other project leaders from falling over the same pitfalls

RESPONSIBILITIES:

  • Lead and drive a game’s overall development plan, constantly focused on team performance and health whilst executing against the ongoing vision for the game. 
  • Entrusted with bringing together the people, materials and tools, un encumbering teams through constant direction, mentoring and management; and are not afraid to change agile production process to match team performance to ensure a strong focus on quality, teamwork, communication and improvement to continually execute great games and content.
  • Own the project plan to launch and continually operate the game in on time, to quality, and within budget.
  • Drawing on your agile leadership experience, you are able to continually review and improve the development process and team performance, and executive development plans to suit different projects.
  • You are quality-first focused and understand the needs of our clients players and business.
  • You will be accountable for the overall project plan and make data-driven decisions to improve your teams and align them around the long-term plans for operating a GaaS.
  • You will be the voice of reason when needed, as teams balance creative ambition with their proven capacity to execute on time.
  • ???????You will be the single source of truth and represent the state and the outlook of the project internally and to external clients; and able to foster a open, fun and transparent development culture that makes teams and players love the games our client make.

BENEFITS:

  • Work your way, with access to progressive working patterns including hybrid and fully remote
  • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and life assurance scheme
  • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process
  • 25 days of holiday and 8 Bank Holidays a year, plus our annual studio closure between Christmas and New Year’s

And many more!


Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 413

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Senior Development Director – AAA Console/PC Games – Hybrid/Onsite – London, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Lead Environment Artist – AAA Console/PC Games – Hybrid/Onsite – London, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 30-01-2023
  • Location: London
  • Workspace: Hybrid
  • Job ID: 26696

One Player Mission’s client is looking for an experienced Lead Environment Artist, to manage, mobilise and mentor their teams.

The successful candidate will be critical in establishing the pipelines and processes for the Environment team as well as setting the quality bar for others to follow. 

REQUIREMENTS:

  • Shipped at least one title as a Lead Environment Artist. 
  • Strong leadership and empathetic people management skills. 
  • Excellent communication skills. 
  • A portfolio filled with recent examples of Environment work. 
  • A strong understanding of shape, form and composition. 
  • Proven abilities in optimised 3D asset creation. 
  • Solid experience of PBR workflows. 
  • Proficiency with industry standard modelling tools such as 3D Studio Max and Maya. 
  • Experience working with Photoshop, Substance Painter. 
  • Worked with industry standard asset tracking software such as Jira. 

BENEFICIAL:

  • Experience working within Unreal Engine 4+ 
  • Skills with supporting software such as Zbrush and Substance Designer. 
  • A mixture of hard surface and foliage asset modelling skills. 

RESPONSIBILITIES:

  • Work with Production to prioritise and plan the project’s Environment needs. 
  • Provide and sanity check task estimates and scope.  
  • Review the Environment team’s output, giving constructive feedback. 
  • Work with the Art Director to create high quality environments in keeping with the project’s visual direction. 
  • Set quality expectations and provide visual benchmarks. 
  • Coach, mentor and develop the team ensuring their growth as a unit and as individuals. 
  • Delegate and assign work to team members. 
  • Track tasks in Jira and other project tracking software. 
  • Work to highlight and mitigate any issues that put the project at risk. 
  • Collaborate with other sub-discipline Leads to ensure that the environments serve the wider needs of the project. 
  • Maintain a healthy creative team culture. 

BENEFITS:

  • Work your way, with access to progressive working patterns including hybrid and fully remote
  • Substantial performance-related pay system on top of your basic compensation, along with enhanced pension contributions and life assurance scheme
  • Bespoke VISA and relocation packages for you and your family, with support from our team throughout the whole process
  • 25 days of holiday and 8 Bank Holidays a year, plus our annual studio closure between Christmas and New Year’s

And many more!


Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 413!

For questions on this role contact

Email:  claire@opmjobs.com Call:  +44 (0) 1206 21 44 13
Apply for this role

'Lead Environment Artist – AAA Console/PC Games – Hybrid/Onsite – London, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Network Programmer – C++/Unreal Engine – FPS Games – Remote / Hybrid Barcelona, Spain

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 30-01-2023
  • Location: Barcelona
  • Workspace: Remote
  • Job ID: 26699

One Player Mission are proud to be working with a worldwide publisher, developer and distributor of interactive entertainment, whose biggest franchise has sold over 7 million copies worldwide.

We have an exciting opportunity for an enthusiastic and proactive Network Programmer to join our busy studio and support driving our games forward as we experience exponential growth.

REQUIREMENTS:

  • Unreal Engine GAS Experience
  • Excellent C/C++ skills at a professional level
  • Ability to quickly familiarise yourself and work with a large existing codebase
  • Strong debugging, profiling, and optimising, system design and 3D math skills
  • Good communication and teamwork with game developers from all disciplines
  • Excellent initiative, self-motivation, organisational and problem-solving skills
  • Knowledge and interest in networking, online gaming and use of third-party multiplayer APIs

RESPONSIBILITIES:

  • Write and develop robust maintainable engine code
  • Implement features across all current and next-gen platforms, including prototypes and new technologies
  • Identify and solve technical problems as they arise, including cross-platform issues, debugging, profiling and optimising for reduced memory usage and increased real-time performance
  • Integrate APIs such as PlayStation Network, XBOX Live and Steamworks
  • Maintain and add to existing codebase, including low/mid-level systems to support pipelines and higher-level programmers
  • Respond to feature requests and bug reports from game development staff
  • Research new tools, techniques and processes and how they can benefit
  • Collaborate productively, communicating ideas and issues clearly across disciplines
  • Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!

For questions on this role contact

Email:  paul@opmjobs.com Call:  +44 (0) 1206 21 44 26
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'Network Programmer – C++/Unreal Engine – FPS Games – Remote / Hybrid Barcelona, Spain'

We look forward to reviewing your application

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Senior Lighting Artist – Leamington Spa, UK – AAA Action RPG

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  • Type: permanent
  • Salary: Negotiable
  • Posted: 27-01-2023
  • Location: Leamington Spa
  • Workspace: Hybrid
  • Job ID: 26692

One Player Mission’s client is looking for a Senior Lighting Artist to join their team, working on an open-world action RPG project in Leamington Spa.

As Senior Lighting Artist you will work with the lighting lead and directors to deliver world class lighting for our clients open world games.

RESPONSIBILITIES:

  • Create lighting setups for our open world environments
  • Set up time of day lighting and atmosphere
  • Control Weather types and chances
  • Work with the Lighting Lead and Art Directors to establish visual targets.
  • Collaborate with other teams to push our rendering, shading and lighting toolsets.
  • Setup image effects such as bloom, ambient occlusion, vignetting and colour grading.
  • Mentor other Artists to reach artistic and technical targets.

REQUIREMENTS:

  • Excellent knowledge of lighting theory.
  • Excellent knowledge of lighting pipelines and cutting-edge art techniques.
  • A great understanding of real-time rendering techniques for games.
  • Knowledge of off-line 3D rendering.
  • Experience baking lightmaps is desirable.
  • Experience mentoring artist desirable.
  • A passion for games.

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214415!

For questions on this role contact

Email:  darren@opmjobs.com Call:  +44 (0) 1206 21 44 15
Apply for this role

'Senior Lighting Artist – Leamington Spa, UK – AAA Action RPG'

We look forward to reviewing your application

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