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Art

Senior Lighting Artist – Fully remote

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 23-05-2023
  • Location: Warsaw
  • Workspace: Remote
  • Job ID: 26982

One Player Missions client are looking for a talented Senior Lighting Artist to join their busy studios and support driving CI Games Studios forward as they experience exponential growth. They’re putting a unique twist on the formula, both in mechanics and the environmental challenges they set for the player. Visual quality is paramount, so are building in Unreal Engine 5.
 

Responsibilities:

  • Create photo-realistic visuals through lighting complex scenes.
  • Works closely with others to keep workflows and quality consistent across all environments.
  • Assist with improving lighting content pipeline.
  • Assist with Pre-production scoping and scheduling.
  • Work with Leads and Designers in a collaborative environment to create beautiful and engaging gameplay spaces and scenes.
  • Utilize creative troubleshooting techniques to optimize and deliver clean and organized assets.

Requirements:

  • Has shipped at least one AAA project in a senior lighting position.
  • Minimum 3 years experience in a similar role
  • Advanced understanding of Maya and Photoshop.
  • Strong understanding of how physically based rendering systems and lighting interact.
  • Excellent foundational skills, including composition, shadow and light, design, structure, silhouette, and colour theory.
  • Well-developed skills of colour-grading and colour correction in a post-production setting.
  • Excellent understanding of how physically based cameras work.
  • Excellent understanding of the environment art pipeline, dependencies, and overall scope of the project.
  • The ability to work with detailed concept art or reference art materials.
  • Ability to find creative solutions for technically challenging tasks.

Benefits: 

  • Attractive remuneration, holidays and social events. The environments thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
  • A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. They care about the wellbeing of their employees and have a dedicated employee wellbeing programme.
  • Flexibility with our core hours, and no-notice holidays.
  • Annual discretionary studio bonus
  • Free games and merchandise
  • Wrap parties for game releases
  • Remote/Homeworking from anywhere in Europe with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214415

For questions on this role contact

Email:  darren@opmjobs.com Call:  +44 (0) 1206 21 44 15
Apply for this role

'Senior Lighting Artist – Fully remote'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Senior VFX Artist – Fully remote

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 23-05-2023
  • Location: Warsaw
  • Workspace: Remote
  • Job ID: 26981

One Player Missions client  have an exciting opportunity for an enthusiastic and proactive Senior VFX Artist to join their busy studios and support driving CI Games Studios forward as they experience exponential growth. They’re putting a unique twist on the formula, both in mechanics and the environmental challenges they set for the player. Visual quality is paramount, so are building in Unreal Engine 5.

 Responsibilities:

  • Delivering a first-class experience, taking initiative, and maintaining passion for high quality work, is required for this rewarding yet often demanding role.
  • Creation and development of VFX effects, especially particle systems for their games.
  • Ensure that the VFX effects are performant and supporting the desired visual style of their titles.
  • Ensure that VFX supports and highlights gameplay in the best possible way.
  • Supporting the art team with feedback on visuals and performance, especially when it comes to achieving highly appealing effects.
  • Reporting directly to the Associate Lead VFX Artist.
  • Anticipating, identifying and articulating problem areas and developing preventative solutions.

Requirements:

  • 3+ years of experience in VFX, especially with games VFX.
  • Must have shipped a minimum of 1-2 titles (for PC and Consoles) as a VFX artist.
  • Experience with Unreal Engine Niagara, Autodesk Maya/3D Studio Max, and other related software.
  • Able to find the balance between visual quality and real-time rendering performance.
  • Able to keep content relevant to the current projects art style and work within those limitations.
  • In-depth knowledge of VFX principals and good sense of timing and staging.
  • Able to work flexibly on both routine and more complex tasks across various projects and time-zones.
  • Ability to prioritise workload as well as being flexible and responsive to last minute changes.
  • Good communication and interpersonal skills, able to listen carefully and respond appropriately at all levels.
  • Excellent proficiency in English.

Benefits: 

  • Attractive remuneration, holidays and social events. The environments thrive with collaborative teamwork with people from all around the world, different nationalities, and languages.
  • A supportive community inclusive of LGBTQ+, and any age, ethnicity, religion, or disability. They care about the wellbeing of their employees and have a dedicated employee wellbeing programme.
  • Flexibility with our core hours, and no-notice holidays.
  • Annual discretionary studio bonus.
  • Free games and merchandise.
  • Wrap parties for game releases.
  • Remote/Homeworking from anywhere in Europe with flexible working schedules, a fun environment, and a relaxing culture, including the opportunity to work with the leading technology and creative minds in the world.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214415

For questions on this role contact

Email:  darren@opmjobs.com Call:  +44 (0) 1206 21 44 15
Apply for this role

'Senior VFX Artist – Fully remote'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Vegetation Artist – Open world Console and PC Project – Amsterdam, Netherlands

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 23-05-2023
  • Location: Amsterdam
  • Workspace: Hybrid
  • Job ID: 26983

One Player Missions client are looking for an Environment (Vegetation) Artist who will work as a key member of the art team to create high-quality and detailed vegetation models. The company reflects the city’s diverse look and feel. Being mainly expats, and are  currently representing more than 20 different nationalities – and still growing and adding to the team.

Responsibilities:

  • Build visual stunning environments and AAA-quality art assets
  • Support the level artists with creating vegetation assets from shrubs to large trees.
  • Model high and low polygon assets and texture them through the PBR pipeline, helping to set the bar for other artists at the studio.
  • Ensure assets created follow the given art direction, are within the agreed production deadlines, and conform to the required technical specifications.
  • Receive, give, and apply feedback effectively while maintaining a positive attitude.
  • Use a positive style of communication working with the Production team and Art Leads, keeping them informed of any dependencies, blockers, and cross-department challenges.
Requirements:

  • Some experience in the games industry (preferably AAA)
  • A portfolio with examples of high-quality vegetation artworks.
  • Experience in Blender.
  • Experience in creating high-poly vegetation assets (bake-to-plane workflow)
  • Excellent communication skills to communicate internally in teams, self-motivated, directed with strong time management skills that enable you to work well with deadlines.
  • Expertise in UE4UE5
Benefits:

  • A competitive salary
  • An allowance to cover the Dutch mandatory health insurance
  • 25 paid + 4 extra paid working days off a year
  • Relocation package
  • Pension scheme
  • A commuter allowance
  • A range of snacks & drinks
  • Free gym facility in our office building
  • Full assistance with visas and the 30% ruling applications when the candidate is eligible

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214428

Apply for this role

'Vegetation Artist – Open world Console and PC Project – Amsterdam, Netherlands'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Environment Artist – New Console and PC title – Malmo, Sweden

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 23-05-2023
  • Location: Malmö
  • Workspace: Hybrid
  • Job ID: 26984

One Player Missions client are looking for an environment artist, you will work hands-on with the game world, seeing it grow in front of your hands and eyes. They believe in a creative workflow making sure that everyone contributes to the final look and feel of the world. It is a team effort! As an environment artist, you will work alongside other World Art departments to create believable 3D environments.
 

Responsibilities:

  • Creating high-poly and low-poly models for environmental objects. Anything from structures, terrain, vegetation, etc
  • Utilizing photo reference and or concept art
  • Capable of UV mapping efficient layouts that work well within the project constraints
  • Create game-ready assets that respect the technical limitations of the project 
  • Work closely with other departments, such as level design or tech art, to ensure requirements are met
  • Make sure the assets built are usable in a world-building environment
  • Help troubleshoot and fix problems as they arise

Requirements: 

  • Previous experience with professional game projects
  • Portfolio demonstrating commitment and passion to creating virtual worlds and the assets within them
  • Demonstrated modelling skills and experience in major 3D packages
  • Experience sculpting using software like Zbrush
  • Good understanding of the PBR material pipeline
  • A good understanding of baking and texturing using Substance Suite and Photoshop
  • Ability to resolve issues from a visual, technical, and production perspective
  • Basic level knowledge of shader creation

Benefits:

  • Proficiency with Unreal Engine
  • Knowledge of foliage creation
  • Experience working with procedural workflows
  • Game production experience

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214428

Apply for this role

'Environment Artist – New Console and PC title – Malmo, Sweden'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Lead Environment Artist – AAA Console and PC Project – London, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 22-05-2023
  • Location: London
  • Workspace: Hybrid
  • Job ID: 26972

One Player Missions client are looking for a Lead Environment Artist, you will be a part of a passionate team working on an ambitious new IP. Working immediately under the Art Director and in close working with the production team you will oversee. The client are a brand-new AAA studio, with aspirations to build one of the largest and most creatively ambitious development teams in the world. 
 

Responsibilities:

  • Delivery of high-quality environments that meet the visual standards of the project.
  • Collaboration with the tech and level design teams to define and maintain environment content pipelines and work.
  • Communication with internal artist and external outsourcing vendors.
  • Collaboration with the extended team to drive our project forwards with exciting ideas.
  • Hiring and development of yourself and those around you.
  • Working closely with the Art Director and Concept Artists to develop and maintain a consistent visual direction.
  • Working closely with the production team to inform our project timelines.

Requirements:

  • Shipped at least one AAA game from end-to-end as a Lead Environment Artist.
  • Experience managing and leading a team of environment artists.
  • Comfortable making decision that can affect the entire studio with a clear and level head.
  • Has a very high degree of level design and narrative understanding
  • Is motivated by leading others.
  • Excellent organisation and project planning skills
  • Comfortable working with other disciplines to define environment content pipelines.
  • Experienced and comfortable setting up and running outsourcing arrangements.
  • A passion for problem-solving and driving innovation.
  • A positive and creative force, who is proactive and takes initiative.

Benefits:

  • Competitive salaries.
  • 30 days annual leave, in addition to all UK Bank Holidays.
  • Hybrid work-from-home policy.
  • Discretionary annual performance-based bonus.
  • Private pension.
  • BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy.
  • £425 yearly preventative healthcare allowance.
  • Core studio hours 10:00-16:00 with 1 ‘wellness hour’ to be used per week.
  • Daily breakfasts, snacks & refreshments at the studio.
  • VISA sponsorship (individual & dependents).
  • Relocation assistance for people outside the UK (1 month accommodation, flights/travel paid for, logistics/removal costs reimbursed).
  • Assistance for people relocating within the UK (reimbursement for expenses on travel into London for flat viewings and moving vans/couriers).

Interested in finding out more about the studio and project? Apply now or call us directly today on +44 (0) 1206 214428

Apply for this role

'Lead Environment Artist – AAA Console and PC Project – London, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Senior Environment Artist – AAA Console and PC Project – London, UK

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 22-05-2023
  • Location: London
  • Workspace: Hybrid
  • Job ID: 26971

One Player Missions client are looking for a Senior Environment artist who is passionate about Foliage, you will create and develop AAA quality foliage and environments that build our worlds. As well as working with your team you will also work with the Lead Environment Artist to develop new processes and ultimately create foliage that follows the requirements set out by the art direction.
 

Responsibilities:

  • Create amazing trees, bushes and plants that make our games come to life, by developing new features, tools and shaders.
  • Work alongside the Tech Art team and Art Direction to define all foliage needs while sticking to the projects style and direction requirements.
  • Working with scanned foliage, create realistic textures and models for all foliage needs.
  • Collaborating with the photogrammetry department to ensure all work that is needed can be captured accurately and on time.
  • Alongside the Production team and the Lead Environment Artist help plan your work, identifying dependencies and raising risks.
  • Regularly communicate with the Lead Environment Artist to discuss progress and review work.
  • Collaborate with all disciplines to understand their requirements and propose solutions to these.

Requirements:

  • A portfolio showcasing photorealistic foliage within a game engine
  • Proven track record for creating high detail foliage from scanned textures
  • Strong understanding of Speedtree and other relevant software packages such as Substance and Photoshop
  • Understanding of photogrammetry and photometric content creation
  • Environment compositional skills within a game engine such as UE5
  • Proactive in identifying issues and communicating this to the relevant stakeholders.
  • Enjoy working with other disciplines.
  • A love for problem solving and driving innovation.
  • A passion for creating and playing games.

Benefits:

  • Competitive salaries.
  • 30 days annual leave, in addition to all UK Bank Holidays.
  • Hybrid work-from-home policy.
  • Discretionary annual performance-based bonus.
  • Private pension.
  • BUPA private Healthcare, Cigna dental cover, life insurance scheme and income protection policy.
  • Core studio hours 10:00-16:00 with 1 ‘wellness hour’ to be used per week.
  • Daily breakfasts, snacks & refreshments at the studio.
  • VISA sponsorship (individual & dependents).
  • Relocation assistance for people outside the UK (1 month accommodation, flights/travel paid for, logistics/removal costs reimbursed).
  • Assistance for people relocating within the UK (reimbursement for expenses on travel into London for flat viewings and moving vans/couriers).

Interested in finding out more about the studio and project? Apply now or call us directly today on +44 (0) 1206 214428

Apply for this role

'Senior Environment Artist – AAA Console and PC Project – London, UK'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Technical Artist – Unity

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 19-05-2023
  • Location: Sheffield
  • Workspace: Remote
  • Job ID: 26970

One Player Mission’s client is a rapidly expanding studio, developing thrilling eSports console games using cutting-edge technology. They are seeking a Technical Director to lead and support their team through excellent leadership, problem solving, and risk management.

Responsibilities: 
 

  • Liaising between heads of programming and art teams.
  • Researching and developing technical tools for a project
  • Setting up and maintaining of art production.
  • Own and solve complex technical issues during development.
  • working with Art and Programming to find the best solution for cross department areas such as cloths, physics, ragdoll etc.
  • writing custom software specific to the needs of the game which will work with industry standard scripting languages.
  • monitoring the performance of the game.
Requirements:
  • Experience on at least one AAA Published title
  • Career training in VFX
  • A strong portfolio or demo reel that demonstrates high level knowledge in Technical Art
  • Ability to identify the best tools and software to maximize game delivery.
  • Understanding of rigging and animation.
  • High level artistic skills- proportion, colour, composition
  • Experience in digital art content creation – high and low-poly modelling, unwrapping, baking, texturing, level art, etc

Bonus:

  • 23 days annual leave plus bank holidays, this increases 1 day per year of service.
  • Career Progression Path
  • Flexible Working Hours
  • Company paid outings
  • Bonus Scheme
Interested in finding out more about the studio and project? Apply now or call us directly today on +44 (0) 1206 214415

For questions on this role contact

Email:  darren@opmjobs.com Call:  +44 (0) 1206 21 44 15
Apply for this role

'Technical Artist – Unity'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Senior VFX Artist

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 19-05-2023
  • Location: Auckland
  • Workspace: Hybrid
  • Job ID: 26968

One Player Missions client are looking for a Senior VFX Artist. 

Responsibilities:

  • Create evocative visual effects in the dark and gritty game Path of Exile.
  • Develop real-time effects from concept to implementation and work to maintain a consistent aesthetic across all of the effects in the game.
  • Have a firm grasp of colour, texture, timing and impact as relates to VFX and demonstrates an ability to sketch and storyboard to convey design ideas.

Requirements:

  • Three years of experience creating VFX for games
  • Experience creating real-time game effects in a wide range of software
  • A superior eye for lighting, value, colour, details, and the ability to use them in creating efficient and impactful visual effects
  • Self-motivation, excellent communications skills, and able to work within a team
  • A positive attitude and able to receive and provide objective feedback
  • Passion for creating dark and gritty spells and microtransactions

BENEFITS:

  • Secure and stable studio.
  • Excellent studio culture.
  • 20 days paid Annual Leave, 10 days paid sick leave.
  • Highly competitive salary

Interested in finding out more about the studio and project? Apply now or call directly today on +44 (0) 1206 214415

For questions on this role contact

Email:  darren@opmjobs.com Call:  +44 (0) 1206 21 44 15
Apply for this role

'Senior VFX Artist'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Senior Character Artist – Games and VFX – Remote or Sarajevo

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 17-05-2023
  • Location: Sarajevo
  • Workspace: Remote
  • Job ID: 26187

OPM’s client are a specialist in Rigging, Characters and Pipeline Solutions for the Games and VFX Industry.

Working on multiple projects from Full Character Pipelines, VFX Trailers and more.

Due to their continued success working alongside the THQ Nordic group they are looking to grow their established Character Art team.

RESPONSIBLITIES:

  • Develop realistic and stylized models for variety of humanoids, creatures and props
  • Maintain and enhance quality of our character production
  • Work closely with Lead Artist and Supervisors

REQUIREMENTS:

  • Great understanding of anatomy and movement
  • Great modelling, sculpting, and texturing skills
  • Face Blendshape modelling

BONUS SKILLS:

  • Hair grooming
  • Look Dev
  • Experience in Marvelous Designer

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 413

Apply for this role

'Senior Character Artist – Games and VFX – Remote or Sarajevo'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

2D/UI Artist – Unreal Engine – PC & Console Management Game – Stockholm or EU Remote

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 17-05-2023
  • Location: Stockholm
  • Workspace: Hybrid
  • Job ID: 26948
Project: Management PC/Console Game

One Player Missions’ client is a small team making an innovative management game for PC and Consoles, based out of Stockholm, Sweden. They are looking for an Experienced 2D/UI Artist who is both able and happy to make everything from simple icons to elaborate full-screen backgrounds for use in tutorials in-game.

REQUIREMENTS:

  • Wide understanding of 2D art production
  • Working knowledge of Unreal Engine and its 2D art and animation pipeline; or the proven ability to learn new things quickly
  • High-level understanding of other game development disciplines; used to communicating with programmers, tech artists and creative directors on their own terms
  • A comprehensive portfolio for review
  • The right to work in the EU (although remote work is an option for the right candidate)

RESPONSIBILITIES:

  • Create icons for in game menu system
  • Create full-screen backgrounds for use in tutorials in-game.
  • Create assets and implement UI in an efficient and maintainable way.
  • Create game menus and HUD elements.
  • Graphic design, logos, and iconography.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 417!

For questions on this role contact

Email:  luke@opmjobs.com Call:  +44 (0) 1206 21 44 17
Apply for this role

'2D/UI Artist – Unreal Engine – PC & Console Management Game – Stockholm or EU Remote'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Senior Character Artist – New Stylised IP – Malmo, Sweden

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 16-05-2023
  • Location: Malmo
  • Workspace: Hybrid
  • Job ID: 26943

One Player Missions client are looking for a Senior Character Artist to join their team to work on their newest AAA title. They are committed to developing a diverse and inclusive workplace and are an equal opportunity employer and value diversity.

Responsibilities:

  • Passionate about games and thrives in a fast-paced development environment.
  • Alongside your project also participate in the company wide knowledge organization.
  • Meet with colleagues with the same specialization.
  • Share experiences and knowledge with your team  in order to further develop your skills and to be aligned cross-project on what makes the best Open-world experiences.

Requirements:

  • Previous work experience of at least four years.
  • Previously created character and creature models for one or more published AA or AAA games.
  • Excellent skills in Maya, Photoshop, Substance Painter and Z-brush or equivalent.
  • A strong sense of asset ownership though the art pipeline, taking full responsibility for assets from initial creation to implementation in the final product.
  • Ability to quickly iterate on designs and build upon existing work to create new directions or variants.
  • Strong communication skills and ability to deliver content for other departments of the team to work with.
  • You have an excellent artistic ability and you are driven to find the right visual feeling and quality in your work.

Beneficial qualifications

  • Passion for playing and making games
  • Technical art skills such as rigging and skinning
  • Experience using multiple engines and tool chains

Employee promise
We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Interested in finding out more about the studio and project? Apply now or call us directly today on +44 (0) 1206 214428

Apply for this role

'Senior Character Artist – New Stylised IP – Malmo, Sweden'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

Art

Senior Character Artist – New Stylised IP – Stockholm, Sweden

Quick Apply
  • Type: permanent
  • Salary: Negotiable
  • Posted: 16-05-2023
  • Location: Stockholm
  • Workspace: Hybrid
  • Job ID: 26942

 One Player Missions client are looking for a Senior Character Artist to join their team to work on the newest AAA title. They are dedicated to ambitious, externally published, AAA open-world games.

Responsibilities:

  • Passionate about games and thrives in a fast-paced development environment.
  • Make decisions and course corrections without long turnaround times.
  • participate in the company wide knowledge organization we call Crafts.
  • Share experiences and knowledge with each other in order to further develop your skills and to be aligned cross-project on what makes the best Open-world experiences.

Requirements:

  • Previous work experience of at least four years.
  • Previously created character and creature models for one or more published AA or AAA games.
  • Excellent skills in Maya, Photoshop, Substance Painter and Z-brush or equivalent.
  • A strong sense of asset ownership though the art pipeline, taking full responsibility for assets from initial creation to implementation in the final product.
  • Ability to quickly iterate on designs and build upon existing work to create new directions or variants.
  • Strong communication skills and ability to deliver content for other departments of the team to work with.
  • You have an excellent artistic ability and you are driven to find the right visual feeling and quality in your work.

Beneficial qualifications:

  • Passion for playing and making games.
  • Technical art skills such as rigging and skinning.
  • Experience using multiple engines and tool chains.

Employee promise:
We provide goals, instead of instructions, and the opportunity to do the best work of your career.

Interested in finding out more about the studio and project? Apply now or call us directly today on +44 (0) 1206 214428

Apply for this role

'Senior Character Artist – New Stylised IP – Stockholm, Sweden'

We look forward to reviewing your application

Allowed file types: jpg, jpeg, png, gif, txt, pdf, doc, docx, sls, xlsx, odt, ppt, pptx, pps, ppsx, html, and less than 25MB
I agree to the One Player Mission's Terms & Conditions set out in the Privacy Policy
I would like to sign up to recruitment news and One Player Mission updates

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