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VFX – Rigging TD/Technical Animator – South – Television & Film

Location: Oxford, United Kingdom Salary: Negotiable

Job ID: #23348 Posted: 10 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Our client is opening the doors of their brand-new Didcot Film and TV Studios and are looking for an experienced Rigging TD/Technical Animator.

 

With projects based on classic IPs, this is an opportunity to be working on some brand-new film and TV projects and be one of the first members of the new VFX team.

 

This role can be a full-time permanent role based in-house at the Didcot Studio or Short-term in-house contract.

 

RESPONSIBILITIES:

  • Develop realistic skeletal rigs for a variety of humanoids, creatures and props.
  • Create tools with Python and MEL scripts to generate rigs in a procedural manner.
  • Troubleshoot and fix rig issues, collect artistic feedback and fine tune rig behaviour

 

REQUIREMENTS:

  • Good knowledge of anatomy and a thorough understanding of biomechanics, kinesiology for humanoid and animals.
  • Thorough understanding of weighting, skinning and be able to work interactively with modelers to resolve challenges.
  • Good communication skill and ability to work interactively with the rest of the team.
  • Ability to rig characters/objects in a realistic or cartoon manner.
  • Python/Mel, GUI scripting and the ability to follow strict coding standards
  • Maya API, C++ skills are a plus.
  • Strong production experience on game cinematics, VFX and realistic character is preferable.
  • Knowledge of Houdini would be an advantage.
  • Experience with game engines is a plus

 

Tagged as: Rigging, Technical Animation, VFX Art

Tags: Rigging , Technical Animation , VFX Art Categories: Animation , Creative

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Claire Ramshaw

Lead Recruitment Consultant

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