VFX Artist – Poland– Permanent – AAA FPS Game

Location: Warsaw, Poland Salary: Negotiable

Job ID: #23343 Posted: 2 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Project:                 AAA FPS Game

__________________________________________________________________________________

Are you looking for an opportunity to work with a team who consistently delivers over-the-top AAA action games? My client is looking for an experienced and enthusiastic VFX artist with a critical eye for the timing, animation and motion of real world objects and visual effects.

 

REQUIREMENTS:

 

  • Experience with a variety of techniques and tools for creating VFX animation (standard particle systems, fluid sims, physics sims, etc.)
  • Ability to collaborate with Artists, Designers, and Programmers to work through artistic and technical challenges
  • A critical eye for the timing, animation, and motion of real world objects and visual effects
  • An understanding of the constraints of real-time VFX is critical
  • Experience creating pixel and vertex shaders
  • Ability to create all source art needed for vfx (textures, geometry, flipbooks, normal maps, vector field textures, etc.)
  • Desire and knowledge of how to push the studio’s effects and editing tools further
  • Ability to think outside the box to come up with more efficient techniques
  • Fluent speaker of English, with Polish language as a plus.

 

RESPONSIBILITIES:

 

  • Working with the designers to create effects for scripted events and story moments
  • Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive
  • Creating gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback
  • Using every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.)
  • Working with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the colour palette
  • Creating high-fidelity effects for cinematics and marketing material
  • Innovating new techniques for next-gen hardware, and work with the engineers to expand the VFX toolset
  • Analysing the scene for performance issues, and ensure all effects are built in the most efficient way possible

 

DESIRED SKILLS:

 

  • Video game industry experience in a related position
  • Experience working with Unreal Engine is a plus
  • HLSL shader creation experience is a plus
  • Texturing, modeling, skinning, animation, or lighting experience is a plus
  • Shipped-title experience

 

COMPANY BENEFITS:

 

· A competitive salary and performance–based bonuses

· Personal development opportunities and the opportunity to work in a multicultural environment

· Private health care including dental treatment & MultiSport card

· Business trips and integration events

· Comprehensive assistance in relocation for the right candidate

 

Tagged as: VFX Art

Max. file size: 10 MB.

Tags: VFX Art Categories: Art , Creative

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Gary Martin

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