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Vehicle and Hard Surface Artist – Sweden – Permanent Contract – Video Games

Location: Stockholm, Sweden Salary: Negotiable

Job ID: # Posted: 5 years ago

Avalanche Studios

Job Type:  Permanent

Project: PC Video Game

 

My client is major developer of bright, colourful worlds that immerse the player in all out action! We are looking for a Hard-Surface Artist to join a talented team of artists working on their self-published video game. We are interested in hearing from candidates at all levels for this role.

 

REQUIREMENTS:

  • Art portfolio demonstrating 3d vehicle, weapon and hard surface modelling
  • Excellent modeling and texturing skills using Autodesk Maya and Adobe Photoshop
  • A strong understanding of asset art pipelines, including normal map projection and vehicle modeling
  • Experience with physical based rendering
  • A strong reel demonstrating well-documented artistic ability
  • A great sense of technical knowhow and functional problem-solving
  • A strong sense for how mechanical objects are fabricated and assembled
  • Passion for playing and making games
  • All applicants are required to relocate to work full-time in Stockholm

 

RESPONSIBILITIES:

  • Collaborate with art and other departments to visually create the vehicles, weapons and other key assets in the world.
  • Work from conceptual mockups through modeling and texturing to final implementation in the game.
  • Be responsible for the final functionality of your assets, such as complex collision modeling, destruction and morph-target creation, and other technical setups.

 

QUALIFICATIONS:

  • Experience and with at least one game shipped
  • Experience with Zbrush
  • Experience with Allegorithmic Substance and Painter
  • Experience with Quixel Suite
  • Experience with Photogrammetry

Interested in finding out more? Call me now on +44 (0) 1206 214425

Tagged as: Vehicle Art

Tags: Vehicle Art Categories: Art , Creative

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Jon Norfolk

Lead Recruitment Consultant

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