Job ID: #23129
OPM are looking to find a number of experienced Game Developers open to a fresh challenge and joining one of the UKs most innovative studios.
Reknowned for their diverse portfolio of Games they have new projects currently in development and are in the process of expanding their teams.
As part of the programming team on an unannounced project and future projects you will be responsible for delivering great gameplay that feel amazing to the game players.
You will be a seasoned programmer who can handle difficult problems and bring your development experience into new and innovative solutions.
DUTIES AND RESPONSIBILITIES
Coding great gameplay experiences for players as well as tools for your colleagues to build great games.
Designing code architecture, implementing, debugging, optimizing system to extend the game feature set.
Ensuring quality of the code you write, creating amazing gameplay experiences in a clean, efficient, and polished way.
Helping your team at large with solving technical issues.
Supporting your fellow programmers with code, design reviews and mentoring.
Participating in all of bossa’s games life cycles with suggestions and feedback as well as generating new game concept during our regular gamejams.
SKILLS AND EXPERIENCE
Care for providing great experience to players, proving out great ideas never seen before and growing them together with our gaming community.
Yearning for improvement through honest feedback from your peers and the community.
Belief that “the best way” is not written in stone and changes for the better are welcome.
Passion for making and playing games across genres.
Creative, innovative, and conscientious in solving complex technical problems.
Focused but adaptable; flexible and open to change within a fast-paced team environment.
Experience with delivering gameplay for games, especially in the areas of Character control, animation, camera control or overall look and feel, having worked on those system on multiple released high quality titles.
Experience with making games with Unity using C# for a few years.
Experience with rapid prototyping and agile or iterative game development.
Used to work in teams, with an appreciation for all the different skills needed to build a game.
Comfortable use of Source control
Opportunity to work on new original concept or ideas. Help challenge what games get
made and how they get build.
Regular Gamejams, changing the daily game development, allowing for experimentation and seeding all new ideas going into development.
Categories: Programming , Technical
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