Technical Rigger – REMOTE or Scotland – AAA Open World Game

Location: Edinburgh, United Kingdom Salary: Negotiable

Job ID: #26202 Posted: 1 month ago

Our client is looking for a Technical Rigger OR Character Rigger who understands animation production and has a genuine interest in spearheading the creation of the tools and pipeline for the animation teams.

You will be working alongside the animation team and enable them produce high-end content while providing technical rigs as well as help define animation workflow and pipelines.
 

REQUIREMENTS:

  • Previous experience in rigging and skinning characters.
  • Strong knowledge of character deformations and topology.
  • Excellent knowledge of Maya and Motion builder.
  • Proficient Python and MEL development.
  • Strong understanding of animation principles and animation workflows.
  • Experience in game development working with animation teams.

RESPONSIBLITIES:

  • Skin, build, test and maintain rigs for characters, facial creatures, vehicles, soft props and mechanical props.
  • Write supporting tools and scripts to support the animation pipeline.
  • Work closely with the Lead Animator, Cinematic Director and Character team to ensure assets are completed at the desired quality.
  • Create and maintain technical documentation.

BENEFITS INCLUDE:

  • Remote Contract options also available
  • Support with VISA and relocation to Edinburgh
  • Temporary accommodation provided for relocation
  • Amazing city location
  • Working with a world class team of developers
  • Highly competitive salary

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!

Tagged as: Rigging

Max. file size: 10 MB.

Tags: Rigging Categories: Animation , Creative

mm

Jon Norfolk

Lead Recruitment Consultant

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