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Technical Artist – Sweden – £Neg + VISA + Relocation – AAA Games

Location: Stockholm Salary: Negotiable

Job ID: # Posted: 6 years ago

Starbreeze

 

My client is a signature studio in Sweden and have been creating brilliant games for over a decade. Their recent games have received critical acclaim and commercial success on PC and Console.

 

ABOUT THE ROLE:

As a Technical Artist you will, with a unique combination of artistic and technical expertise, be the bridge between our artists and engineers. You proactively solve problems and demonstrate creativity and a respect for aesthetics. You will ensure that visual assets can be easily integrated into the game engine without sacrificing visual quality. You understand how gameplay and architecture issues can affect content creation and can successfully develop workflows to compensate for such limitations.

 

As a Technical Artist you will enjoy artistic ownership of assets, pushing your aesthetic and technical skills to the fullest. Your interest lies foremost with creating realistic worlds, exteriors and interiors and you understand the delicate balance between art & tech. You thrive in an environment where you continually use your ability to multi-task and communicate with colleagues within several different disciplines.

 

REQUIREMENTS:

  • Great knowledge of Maya / MODO / Motionbuilder
  • Self-driven, communicative and creative person.
  • Excellent understanding of scripted events for art assets
  • Excellent experience in Maya & Photoshop
  • Experience with PBR
  • Experience with Python Scripting is a plus
  • Excellent understanding of the technical limitations of game art assets
  • Ability to work in a team, communicate well and being proactive
  • Great with time estimations, assessments and prioritizing
  • Motion capture experience
  • Good rigging knowledge
  • Fluent in English, both verbally and in writing

RESPONSIBILITIES:

  • Setup, implementation & management of assets from a technical point of view
  • Investigation of new techniques for workflows & technical implementation
  • Understanding of technical limitations for art assets within the game world
  • Take the initiative to set-up assets in new ways that pushes the in house engine
  • Responsibility for the full scope of the level art
  • Participate and communicate with peers, managers and vendors
  • Work closely with the team to ensure that quality is consistent and cohesive
    Work with other departments to create and implement high quality in-game technical animation
  • Work with level design team to create level specific animations

 

In return this studio offers a full benefits and comprehensive relocation package not forgetting awesome games to work on!

 

Ready to step up? Then email your CV along with a link to your demo reel to officemanager@opmjobs.com

 

Jon Norfolk | Art & Animation Consultant

OPM Response Ltd

www.opmjobs.com

Direct Line: + 44 (0) 1206 214425

Email: Jon@opmjobs.com

Skype: jon.norfolk.opm

LinkedIn: http://uk.linkedin.com/in/jonnorfolkopm

Twitter: AnimationOPM

 

Salary and benefits will be discussed at interview with the company and are individually negotiated by OPM.

Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative

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Jon Norfolk

Lead Recruitment Consultant

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