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Technical Artist – Stockholm, Sweden – AAA Games

Location: Stockholm,Sweden Salary: Negotiable

Job ID: # Posted: 2 years ago

Paradox

Are you a technical artist that enjoys diverse challenges? Perhaps you spend time scripting or setting specifications for custom tools which improve artist workflows. Have you always wanted to be a part of a growing team that wants to push technological boundaries? You could be the person our client is looking for!

 

You will act as a bridge between artists & programmers to ensure art assets can be easily integrated into games without sacrificing either the overall artistic vision nor, exceed the technical demands from working across multiple platforms. In partnership with the Art Director & Art Manager, it will be your job to find solutions and specify tools for the further development of art pipelines and process working with in-house tools and engine teams.  You enjoy keeping up to date with changes in technology, as well as being curious about new techniques. You are not afraid to evaluate what already exists and be curious about how you can improve player experience.

 

You will report to the Art Manager, to ensure that the high level vision is translated across departments and within your area of expertise.  As a champion communicator you will contribute to the department, team and cross discipline to share your methods.

 

Responsibilities:

  • Communication; working across discipline to share knowledge via documentation, training and mentoring
  • Be a champion for development of new tools and pipelines, improving efficiency and art work flows
  • Assist in developing art tool specifications and standards
  • Create & Deliver mockups, wireframes and prototypes
  • Research, evaluate, test; to always strive for quality solutions before implementation
  • Regular Team Syncs; deciding together when changes, improvements, or solutions occur
  • Work with core team to set priorities, deadlines, targets, retrospectives, flag issues
  • Participate in agile process building, meetings, giving and receiving feedback, and within other related areas
  • Working with the Art and Programmers to produce technically correct art content
  • Troubleshooting asset-related technical issues (Maya, Photoshop, etc.)
  • Making recommendations on how to improve both product quality and group productivity
  • Set best practices around content organization and how to achieve desired look

 

Requirements:

  • Extensive experience games or software projects
  • Proficiency in MEL
  • You have shipped at least one game title or major software project
  • Proven artistic/technical skills demonstrated in 2D/3D art creation.
  • Portfolio that demonstrates your experience as a tech artist
  • Self-motivated problem solver of creative issues within technical constraints
  • Relevant educational qualifications
  • Strong working knowledge of Maya and Photoshop
  • Up to date knowledge of current art techniques and development processes such as PBR
  • Fluent in English; both written and spoken

 

Bonus:

  • Proven track record of 2+ shipped games
  • Experience on a variety of projects, both in terms of art tools, platforms & games
  • Programming knowledge
  • Well versed in one area of creating art for games such as VFX, modeling, or texturing.
  • Ability to troubleshoot and fix complex workflow issues in artist software, VC systems, and game engines
  • Strong knowledge of Python, JavaScript, C#, C++

Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative

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Declan Blayney

Recruitment Consultant

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