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Technical Artist – Southern Germany – Multiplatform Games – Permanent

Location: Offenburg, Germany Salary: Negotiable

Job ID: #23702 Posted: 1 year ago

Job Title: Technical Artist

Job Location: Offenburg, Germany

Job Type: Permanent

__________________________________________________________________________________

OPMs client is part of one of the fastest growing publishers in Europe, with a unique blend of creative freedom and culture found at an independent studio with the financial security of a big publisher.

They are currently seeking a gifted Technical Artist to work on their current and upcoming games with established and worldwide known IPs. The successful candidate will be working closely the multiple department teams to develop, design and implement art pipelines, tools and features using Unreal Engine.

 

REQUIREMENTS:

  • Strong experience having shipped at least one successful game in a similar role
  • Background and understanding of 3D graphics
  • Strong knowledge in DCC tools such as 3dsmax, Maya, Blender, Houdini and Photoshop.
  • Experience with materials, shading and rendering
  • Experience with scripting languages such as: Maxscript, Mel, JavaScript, Python, C# and C++.
  • Excellent communication skills & proven ability to work within a team

 

RESPONSIBILITIES:

  • Develop rendering tech features and prototype gameplay features using Unreal 4 blueprint system and test the implementation on the target platforms
  • GPU and CPU optimizations for both PC and consoles
  • Develop and streamline art pipelines and workflows with an eye towards usability and efficiency
  • Evaluate new 3d art tools and rendering features to improve efficiency and quality
  • Work closely with 3d artists and outsourcers to ensure that technical constraints are respected
  • Manage and integrate assets inside Unreal tools

 

DESIRED SKILLS:

  • Experience with full digital art content creation pipeline: High- and low-poly modelling, mapping, baking, texturing, level art, etc.
  • Experience tools such as: Zbrush, Speedtree, Marvelous Designer, etc.
  • Knowledge of Character Skinning and Rigging

 

BENEFITS:

  • Flexible working hours
  • 28 days of holiday
  • Competitive salary
  • Green office

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 412!

Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative

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Gary Martin

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