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Technical Artist (Rigging) – REMOTE – AAA Co-Dev Studio

Location: REMOTE, Salary: Negotiable

Job ID: #26291 Posted: 3 weeks ago

Our client is an independent, natively remote co-development studio with offices in the US and Czech Republic. Founded by industry veterans they provide world-class art and animation support to world renowned clients in the games industry.

As part of their 70 strong team you’ll join as a Technical Artist focused on Rigging, characters, props, vehicles and all manner of other assets for video games and simulation projects!


  • Experience as a professional Rigger in video games.
  • Advanced knowledge of 3D rigging and processes in Maya.
  • Ability to multi-task, prioritise and problem solve.
  • Portfolio / Reel showcasing 3D Rigging work.
  • Troubleshoot issues with Animation
  • Create a variety of realistic creatures, heroes, digital doubles, vehicles and prop rigs for use in real-time environments.
  • Produce custom rigs, implementing a variety of modular components (biped/quadruped limbs, wings, mechanics, etc.).
  • Porting current rigging tools and methodologies over to real-time game engines.
  • Maintain deformation quality of rig in-game environment, with focus on runtime optimisation.
  • Assist in the design and maintenance of the studio’s real-time rigging pipeline.


  • Full Time Remote Contract from where you are
  • Onsite / Hybrid work model on offer at their studio locations if preferred
  • Flexi-time
  • 21 Days Paid Holiday + National Holidays
  • Private Medical & Dental Insurance (Freelance excluded)
  • Life Assurance & Income Protection (Freelance excluded)

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!

Tagged as: Rigging

Tags: Rigging Categories: Animation , Creative


Jon Norfolk

Lead Recruitment Consultant

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