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Technical Artist – Newcastle – Permanent Contract – VR Games

Location: Newcastle,UK Salary: Negotiable

Job ID: #28552 Posted: 4 months ago

Hammerhead

Our client is an immersive media company, focused on creating the next generation of virtual worlds and entertainment for VR/AR/MR.

 

With unique production capabilities and state-of-the-art 3D/4D capture facilities across two specialist studios, they are busy working on exciting original games, cool projects and R&D collaborations.

They love to work with people who want to bring original and amazing ideas to life to craft extraordinary experiences and are seeking a like-minded Technical Artist who can bring their technical knowledge and experience to develop and optimise their art pipeline on ambitious upcoming projects.

 

This is a fantastic opportunity for you to join a rapidly growing and pioneering studio. They offer a competitive salary depending on experience, plus a range of other benefits including flexible hours. They encourage applications from people of diverse backgrounds.

 

Accountabilities:

  • Create user friendly tools that allow the art team to work efficiently and to a high quality
  • Develop visual quality of the game; including the creation of shaders, creating technical mockups, and introducing innovative asset creation techniques
  • Assist in the development of workflows to create an efficient art pipeline
  • Assist other artists in the technical aspects of asset creation

 

Who you are/Essential skills:

  • You have experience with Unity and/or Unreal Engine 4
  • You have experience with 3DSMax/Maya, Photoshop and Substance Designer
  • You can write dynamic and animated shaders for games (visual node based or handwritten)
  • You have an understanding of the PBR pipeline
  • You have experience making 3D assets for games (models, textures and materials)
  • You are highly self motivated and collaborative
  • You are constantly striving to learn and improve your skills
  • You can effectively communicate with artists, programmers and other team members

 

Desired:

  • Basic Unreal blueprint or Unity scripting knowledge
  • Experience building particle and animated effects in Unity and UE4
  • Solid understanding of the math behind shaders and effects in 3D Games (trigonometry, arrays, vector math etc.)
  • Some scripting knowledge  – C#/C++
  • Ability to write HLSL/GSL and Shaderlab
  • Knowledge of photogrammetry pipelines
  • Familiarity with virtual reality head mounted displays and motion controllers
  • History of working within rapid prototyping environments, such as game jams
  • Real passion for video games, films and other creative mediums

Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative

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Declan Blayney

Recruitment Consultant

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