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Technical Artist – Liverpool, UK – AAA Games

Location: Liverpool, United Kingdom Salary: Negotiable

Job ID: #24453 Posted: 7 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

 

OPM are excited to be working with this AAA games company. The original studios were founded in 2003 and develops games using its proprietary technology, enabling huge open worlds filled with emergent gameplay. They have recently opened their Liverpool studio. The Liverpool studio is a creative division of the company which has been around since 2009 with their games already being played by millions.

They are now looking for a highly motivated Technical Artist to join their new team in Liverpool to work with an unannounced title

The Position

The ideal candidate should feel comfortable in a team environment and is able to contribute on many levels. You will work with the Art and Technical Directors to help manage, research and evolve the art content creation pipelines and act as a liaison between the artists, level designers and programmers.

The successful candidate will be expected to gain expert knowledge of their in-house engine. You will play a key role in setting up, learning existing and maintaining art pipelines and workflows.

You will need to have an understanding of real-time rendering, shaders and PBR and any technical limitations in regard to memory and performance for the projects. You should be well acquainted with content creation workflows; procedural and manual.

Required Qualifications

Experience and shipped titles as a Technical Artist in the game industry

Good knowledge of current 3D rendering principles and shaders

Strong understanding of PBR and HDR content and rendering pipelines

Comprehensive knowledge of 3D content creation software including Maya, Substance Painter, Substance Designer and Houdini.

Strong knowledge of Python and the Qt Framework

Competency with architecting and developing tools and pipelines for artists

Experience working with and knowledge of current generation console hardware

Ability to communicate effectively with artists, designers, engineers, and other members of the development team.

Beneficial Qualifications

Experience with pre-rendering pipelines

Knowledge of C++

Experience with Houdini and procedural pipelines

 

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214 412!

Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative

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Gary Martin

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