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Technical Artist – Guildford – AAA Games – Contract

Location: Guildford, UK Salary: Negotiable

Job ID: # Posted: 2 years ago

EA Criterion

Our client entertains millions of people across the globe with the most amazing and immersive interactive software in the industry. But making games is hard work. That’s why they employ the most creative, passionate people in the industry.

They’re seeking a Technical Artist to join their team at Guildford. You’ll have the opportunity to learn from their experienced team and contribute creatively to an exciting franchise. The Technical Artist provides the link between art and programming, with responsibility for the technical delivery of art across a distributed production environment.

 

Working alongside Senior TAs and Technical Art Director, you will help design, create and maintain the art workflow/pipeline, writing & documenting tools to solve team needs, both internally and supporting the outsource team. The successful candidate will need to have good artistic skills together with understanding of art workflows and scripting/programming.

 

 

REQUIREMENTS:

 

  • Must be a great multi-tasker and able to track progress and solve problems
  • Proactive and dynamic trouble-shooter who works well under pressure
  • Good knowledge of 3D (Maya/MEL/Python/SDK) & 2D Packages (Photoshop, Substance Painter/Designer)
  • 3D Engine experience Unreal, Unity or similar.
  • Practical knowledge of performance optimization in games.
  • Experience with writing batch scripts to automate processes (Python, Java Script, MEL)
  • Knowledge of Modelling/Texturing/UVs
  • Excellent Python and MEL scripting skills
  • Maya API experience is a bonus

 

DESIRED:

 

  • Knowledge of rigging tools and techniques
  • Knowledge of shader authoring techniques
  • Experience with procedural content creation (Houdini)
  • Knowledge of Visual Studio C#/C++ is a bonus

Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative

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Declan Blayney

Recruitment Consultant

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