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Technical Artist – France – Permanent Contract – Video Games

Location: Bordeaux, France Salary: Negotiable

Job ID: #23303 Posted: 10 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Project:                 Multiplatform Games


For over a decade this developer, has become a major player in the industry. They have partnered with prestigious publishers and worked on ambitious titles and are continuing to work on several new projects and original IP.



  • Programming shaders (GLSL / HLSL)
  • Creating VFX
  • Ensuring that visual assets can be easily integrated into Unity engine
  • Ensuring that visual assets are optimised to meet the fps requirements
  • Scripts programming



  • Experience with optimisation techniques and constraints
  • High knowledge of rendering pipelines and techniques on consoles
  • Can make the most of softs, middleware, tools to achieve objectives
  • Artistic outlook / Creativity / Eye for detail
  • Rigorous approach/ Methodical
  • Capacity to self-train if needed
  • Familiarity with CG-oriented programming languages, image manipulation and compression and particle systems



  • Knowledge of MaxScript
  • Knowledge of C++ programming
  • Knowledge of French



· Highly competitive salary, benefits and perks

· An exciting job where you can assume responsibility and develop professionally

· A dynamic team with friendly, highly-qualified colleagues from all over the world

· Strong, sustainable growth and fresh challenges every day

· A culture of mutual respect and an outstanding working environment

· Full support with relocating



Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative


Gary Martin

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