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Technical Artist – AR/VR – Permanent – Germany

Location: Staufen, Germany Salary: Negotiable

Job ID: #23160 Posted: 1 year ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

You will be a part of the creation of a first-ever VR/AR World of Science and Technology experience; a collaborative Virtual and Augmented Reality platform between industry leading scientists and universities for one of the world’s biggest industries. If you are interested in pushing the boundaries of VR and AR through Science and Technology, this may be the opportunity for you!

Our client is seeking a full-time Technical Artist / Designer (VR) to join their dedicated team. They need your expertise in assembling whole experiences for clients by bringing together art, animation, effects, sounds and functionality as well as making sure that performance requirements and deadlines are met.

Responsibilities:

  • Technical realization and coordination of client storyboards in a given timeframe
  • Integrate content from all departments and assemble whole experiences inside our core framework
  • Collaborate closely with our artists and engineers to ensure that technical and visual requirements are met
  • Participate in the content creation pipeline and find ways to optimize/automate workflows
  • Recognize opportunities to improve our application or general workflows, and seek to make these changes

You should be expert in at least one of the following points:

  • VFX for movies or games (Niagara/Houdini/Cascade…)
  • Animation and/or modelling in any 3D content creation software
  • Unreal Material Editor / any shader language (HLSL/CG/ShaderLab)
  • Character and props rigging (Maya)
  • Game design and visual scripting (Blueprints)
  • Scripting (Python, MEL, Maya API)
  • Game/Engine Programming (C++)

Other Requirements:

  • Extensive game industry experience
  • BS (or higher) in Computer Science, Art/Animation or a similar discipline
  • Strong interpersonal and communications skills.

Pluses:

  • Unreal Engine Experience
  • VR and/or AR experience as a developer or user

Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative

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Gary Martin

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