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Senior Technical Artist – Amsterdam – AAA Games – Permanent

Location: Amsterdam, Netherlands Salary: Negotiable

Job ID: #9781 Posted: 7 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Senior Technical Artists are technically-trained artists that serves as a bridge between tech and art; responsible for researching, inventing and selecting the technical means needed to express the creative vision of the project, while respecting the overall art direction.

Responsibilities

Develop art technologies

  • Works together with other disciplines to identify or invent technical art features;
  • Selects, prepare and adapt art tools used in production;

Define art workflows

  • Define and validate the art workflow and art content pipeline;

Assess technical quality

  • Establish technical art constraints;
  • Participate in regular reviews to guard quality.

Enable Progress

  • Contribute to the estimation, planning, and prioritisation of tasks;
  • Identify and communicate risks and issues.

Mentor Colleagues

  • Provide ongoing informal and structured technical feedback to colleagues;
  • Facilitate the continued professional growth of fellow team members.

Attributes

Required

  • Experience in at least one full AAA video game production, in Technical Art role
  • Excellent problem-solving skills
  • Leadership skills – Has supervised or lead a small team of developers on a project.
  • Very good management skills with ability to keep track of multiple threads;
  • Great communication skills, both written and spoken;
  • Significant experience in a full digital art content creation pipeline (high and low-poly modelling, unwrapping, baking, texturing, level art);
  • Detailed knowledge of the technical constraints of engines and the different game platforms;
  • Good artistic skills (proportion, color, composition);
  • Good knowledge of 2D and 3D graphic software;
  • Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain);
  • Ability to create technical documentation;
  • Knowledge and Interest in the following tech-art areas:
    • Shading
    • Lighting
    • Rendering and Post FX
    • Special FX
    • Houdini
    • Rigging and Animation
    • Scripting

Additional

  • Knowledge of a programming language
  • Knowledge of scripting languages
  • Experience in developing with Unity Engine
  • Training and tutoring skills;
  • Experience with other types of digital art creation pipelines is also relevant.

Tagged as: Technical Art

Tags: Technical Art Categories: Art , Creative

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Gary Martin

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