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Technical Animator – Sweden – Relocation Support + Benefits – AAA Video Games

Location: Stockholm, Sweden Salary: Negotiable

Job ID: # Posted: 6 years ago

Avalanche Sweden

Project: AAA Video Games

 

My client is major developer of bright, colourful worlds that immerse the player in all out action! As a Technical Animator, you will be responsible for all character, vehicle and prop related set-ups (including skinning) required for the animation team.

 

RESPONSIBILITIES:

  • Create tools to help improve pipelines and workflows that will maximise efficiency
  • Create advanced skeletons and control rigs for characters (bipedal and quadrupedal)
  • Create custom rigs/set-ups for vehicles and props.
  • Skinning characters and creating set-ups required for secondary motion.

REQUIREMENTS:

  • Excellent understanding of character rigging & custom rigs
  • Expert knowledge of at least one 3d-package (MotionBuilder, Maya or 3DsMax)
  • Excellent skinning skills
  • A good understanding of anatomy and human motion
  • At least 1 current gen title released working as a Technical Animator
  • An accomplished knowledge of Motion Builder and Maya
  • Experience working with ragdoll set-ups (ideally within Havok).
  • Experience creating high and low res facial rigs
  • Experience of scripting with Python
  • Experience of SDK plugin development

 

DESIRED:

  • Experience of SDK plugin development
  • Experience working with procedural, additive, layered animation and animation state trees
  • Experience working with Moven/Xsens suits and/or IPISoft
  • Experience working with agile/scrum development methodology

Tagged as: Technical Animation

Tags: Technical Animation Categories: Animation , Creative

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Jon Norfolk

Lead Recruitment Consultant

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