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Technical Animator – Sweden – Permanent – Open World Games

Location: Malmo, Sweden Salary: Negotiable

Job ID: # Posted: 4 years ago

Avalanche Malmo

Projects:                Open World Games

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Our client is looking for a passionate and highly motivated Technical Animator for their new studio in Malmö. As the Technical Animator you will be responsible for all character, vehicle and prop related set-ups (including skinning) required for the animation team. You will also be responsible for providing tools and improving pipelines and workflows that will maximise efficiency. You will have experience creating advanced skeletons and control rigs for characters (bipedal and quadrupedal) and custom rigs/set-ups for vehicles and props. An in-depth knowledge of skinning characters and creating set-ups required for secondary motion is also necessary.

Alongside your project, you will be a member of their knowledge based platform Crafts. In the Technical Animation Craft, you meet and develop with Technical Animators and Animator Scripters cross-projects. You share experiences and knowledge with each other, in order to learn and to be aligned cross-projects on what makes the best Open-world experiences.

REQUIREMENTS:

  • Excellent understanding of character rigging & custom rigs
  • Expert knowledge of at least one 3d-package (MotionBuilder, Maya or 3DsMax)
  • Excellent skinning skills
  • High proficiency in technical problem solving
  • A good understanding of anatomy and human motion
  • Advanced scripting skills
  • At least 1 current gen title released working as a Technical Animator
  • Good communication skills and experience working in a team environment
  • A desire to push animation in video-games to new levels of believability

DESIRED:

  • An accomplished knowledge of Motion Builder and Maya
  • Experience working with ragdoll set-ups (ideally within Havok).
  • Experience creating high and low res facial rigs
  • Experience of scripting with Python
  • Basic animation skills
  • Experience of SDK plugin development
  • Experience working with procedural, additive, layered animation and animation state trees
  • Experience working with Moven/Xsens suits and/or IPISoft
  • Experience working with agile/scrum development methodology
  • A keen gamer who keeps up to date with industry related developments

Interested in finding out more about the studio, project and benefits of working at this studio? Apply now or call me directly today on +44 (0) 1206 214425!

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Salary and benefits will be discussed at interview with the company and are individually negotiated by OPM.

Tagged as: Technical Animation

Tags: Technical Animation Categories: Animation , Creative

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Jon Norfolk

Lead Recruitment Consultant

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