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Technical Animator – Sweden – Permanent Contract – AAA Games

Location: Stockholm, Sweden Salary: Negotiable

Job ID: # Posted: 4 years ago

Ubisoft Massive

Project: AAA Games on Big Brand IP’s

 

As a Technical Animator you will be responsible for developing and maintaining animation systems, rigging, pipelines and processes. You have a passion for games and a solid understanding of game asset creation and animation systems fundamentals, with prior experience in rigging, skinning and related character technologies. It’s important that you can work independently within your area of competence and at the same time you are able to work well within a team. As a person you are creative, team-spirited and result oriented. You should have very high standards and a mind-set to create the best game experience ever.

 

REQUIREMENTS:

  • Please note that only applications with portfolio will be considered.
  • Ability to think creatively to resolve technical challenges and limitations
  • Experience working with physics-driven animation (Havok)
  • Passion for building/exploring cutting-edge rigging/animation solutions
  • Solid scripting experience (melscript, python or equivalent)
  • Good knowledge of Autodesk Motionbuilder preferred, knowledge of 3DS Max, Maya and similar packages useful
  • Comfortable working with node-graph-based tools/workflow
  • Communicate complex ideas across disciplines effectively
  • Excited by the ongoing challenge of creating beautiful visuals via technical solutions
  • Experience in the video game industry, one AAA title shipped is a big bonus
  • Fluent in English, both verbally and written

 

RESPONSIBILITIES:

  • Collaborate with other disciplines to ensure compliance of animation features with technical, aesthetic and gameplay constraints.
  • Participate in and supervise integration of animation assets into the game engine
  • Create tools/scripts and animation guidelines and help implement them
  • Research and develop new techniques and innovate technologies that improve animation efficiency
  • Develop animation/character tools with an eye towards usability and scalability
  • Develop, build, and maintain high-quality character rigging solutions
  • Solve challenging technical issues on the tool side as well as in-game

 

Want to work on interesting and exciting games that will be seen by millions of diehard fans? Then apply now! Applications are continually reviewed!

Tagged as: Technical Animation

Tags: Technical Animation Categories: Animation , Creative

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Jon Norfolk

Lead Recruitment Consultant

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