Technical Animator – REMOTE OR Sweden – NEW MMO RPG

Location: Stockholm, Sweden Salary: Negotiable

Job ID: #25235 Posted: 1 month ago

Project: NEW Fantasy MMO RPG

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Our client was founded by industry veterans with a vision to create a new fantasy based MMO RPG. Their team is growing, and they are now ready to hire a Technical Animator focused on character rigging. In a small team environment, you will have a real impact on the game!

REQUIREMENTS:

  • Experienced Technical Animator in tools and pipeline development in AAA games
  • Excellent in Maya, specialising in rigging/skinning
  • Ability to create tools and write scripts to help improve the animation pipeline
  • Expert understanding of anatomy and character movement
  • Character Skinning with close attention to physical deformation
  • Experience with physics simulation on cloth, hair, and other physics items
  • Passionate about playing and making video games
  • Excellent Communication Skills with the ability to clearly provide technical feedback on tasks, rigs, toolsets, and documentation
  • Unreal Engine experience is desirable

RESPONSIBILITIES:

  • Create high-quality character, creature and prop rigs and skins
  • Implement characters in Unreal Engine 4 including cloth, physics, and blueprint setups
  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high-quality assets

BENEFITS INCLUDE:

  • A competitive salary
  • Support with relocation if required
  • Opportunity to work in a highly experience team of game devs
  • Have a big impact on a new IP
  • Other benefits and perks are in the making!

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 425!

Tagged as: Rigging, Technical Animation

Max. file size: 10 MB.

Tags: Rigging , Technical Animation Categories: Animation , Creative

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Jon Norfolk

Lead Recruitment Consultant

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