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Mid OR Senior Technical Animator – Hybrid – Sweden – NEW MMO RPG

Mid OR Senior Technical Animator – Hybrid – Sweden – NEW MMO RPG

Our client was founded by industry veterans with a vision to create a new fantasy based MMO RPG.

Their team is growing, and they are now ready to hire a Technical Animator focused on character rigging. In a small team environment, you will have a real impact on the game!

REQUIREMENTS:

  • Experienced Technical Animator in tools and pipeline development on video games
  • Understand the animation pipeline, spot bottlenecks and pitfalls and pro-actively work on solutions.
  • Excellent in Maya, specialising in rigging/skinning
  • Ability to create tools and write scripts to help improve the animation pipeline
  • Expert understanding of anatomy and character movement
  • Character Skinning with close attention to physical deformation
  • Experience with physics simulation on cloth, hair, and other physics items
  • Passionate about playing and making video games
  • Excellent Communication Skills with the ability to clearly provide technical feedback on tasks, rigs, toolsets, and documentation
  • Unreal Engine experience is desirable

RESPONSIBILITIES:

  • Create high-quality character, creature and prop rigs and skins
  • Implement characters in Unreal Engine 4 including cloth, physics, and blueprint setups
  • Work closely with modelers and animators to ensure a smooth development pipeline that delivers high-quality assets

BENEFITS INCLUDE:

  • Hybrid working (2 days remote)
  • 25 days paid vacation + 13 bank holidays
  • Paid sick leave
  • Paid overtime
  • Pension contribution
  • 6 months fully paid parental leave
  • Opportunity to work in a highly experience team of game devs
  • Have a big impact on a new IP

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 425!

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'Mid OR Senior Technical Animator – Hybrid – Sweden – NEW MMO RPG'

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