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Technical Animator – REMOTE or Norway, Sweden or Portugal – AAA MMO Games

Location: Remote, Salary: Negotiable

Job ID: #26408 Posted: 2 months ago

Our client has a rich history of successful MMO games, with multiple studios across the globe!

You will be working closely with the animators, designers, and programmers to define, design, and implement animation systems, animations, and character state systems in Unreal Engine.

REQUIREMENTS:

  • Previous experience in a similar role as a Technical Animator / Character Rigger.
  • Recent experiences as a gameplay animator or animation programmer desirable.
  • Proven expertise with 3DS Max, Maya or equivalent.
  • Experience with state machines and blend systems.
  • Ability to adapt to new technologies and technical challenges.
  • Scripting knowledge.

RESPONSIBLITIES:

  • Design and implementation of animations systems, characters state systems and how they work with each other.
  • Work with designers to find ways to define and design combat systems.
  • Work directly with the programming team to achieve a better character state system.
  • Analyse improve and design animation/model pipelines.
  • Create and work with facial animation pipelines and rigs.
  • Work with character artists and animators helping skinning and rigging of characters.

BENEFITS:

  • Full Time Remote Work Options from within Europe.
  • Complete VISA and Relocation Assistance if required.
  • Flexible working.
  • Healthcare package.
  • Free gym access.

 


Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!

Tagged as: Technical Animation, Unreal Engine

Tags: Technical Animation , Unreal Engine Categories: Animation , Creative

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Jon Norfolk

Lead Recruitment Consultant

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