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Technical Animator – EU REMOTE – FPS Games

Animation

Technical Animator – EU REMOTE – FPS Games

Our client is the creator of one of the world’s best-known FPS franchises.

As a Technical Animator, you’ll have the opportunity to work with Unreal Engine 5 and other cutting-edge technologies as you help create high-quality animations for characters, creatures, and objects in their games. You’ll get to work on exciting projects for a leading gaming company, and have an opportunity to collaborate with a talented team of developers and artists.

REQUIREMENTS:

  • Background in games development having shipped a PC/Console title as a Technical Animator or similar
  • Ability to script in Maya and Motion Builder
  • Ability to create and define tools for art and animation pipelines
  • Maya knowledge and experience (rigging, HIK, managing refs, creating tools etc.)
  • Motion Builder knowledge and experience (Characterising, Solving, Retargeting, importexport etc.)
  • Good all round UE Knowledge and Experience
  • Good fundamental knowledge and capability of UE Animation systems, including BlueprintsState Machines, ControlRig, etc.
  • An understanding of Motion Matching and its implementation
  • Experience with building procedural character systems, eg, Ground alignment / Foot IK, Aim controllers etc. utilizing UE ControlRig.
  • Experience with MetaHumans, skeletonrigs (Body and face)
  • Facial animation systems (Knowledge and experience of methods for MetaHuman facial animation, FaceCapLip-Syncing; Live-LinkARKit, Nvidia Audio2Face, etc.)

RESPONSIBILITIES:

  • Build high fidelity animation Rigs
  • Take part in researching latest technical breakthroughs related to animations and motions within Unreal Engine 5
  • Prototyping animation systems
  • Help define and establish agreed technical constraints together with the Tech Lead for internal and outsourcing teams
  • Co-ordinate with the animation lead to facilitate the creation of pipelines for animation
  • Supervise internal and external animation deliveries to meet technical requirements
  • Collaborate with internal and external teams to secure deliverables of properly rigged characters, and associated technical animation requirements
  • Perform rig fixes and troubleshooting during production, and overseeing the skinning of a wide variety of characters
  • Offer ongoing informal and structured technical feedback to colleagues
  • Help ensure that art and animation quality remain uncompromised by limitations of technical processes

BENEFITS INCLUDE:

  • Remote Contracts from countries in the EU time zone
  • VISA and Relocation support if required
  • Competitive salaries
  • Annual discretionary studio bonus  
  • Flexible working hours and no-notice holidays
  • Free games and merchandise   
  • Wrap parties for game releases  

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425

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'Technical Animator – EU REMOTE – FPS Games'

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