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Systems Programmer – C++ Proprietary Engine – Bordeaux, France
Systems Programmer – C++ Proprietary Engine – Bordeaux, France
One Player Mission’s client has over a decade of experience and created successful games adapted from famous brands on next gen gaming platforms as well as their own critically acclaimed original IPs.
They are seeking an experienced and talented systems programmer with a proactive attitude, to play a key role on a high-profile IP.
RESPONSIBILITIES:
- Design, propose and implement engine systems
- To maintain and optimize engine features on several target platforms such as rendering, audio, scene management, image processing, production flow, network, multithreading etc…
- You will have to respect and master the constraints of each of the target platforms
- You will design and develop the tools required for production
DESIRED
- Strong knowledge & understanding of C++
- An excellent knowledge of CPU, memory, cache, etc… architectures
- You have a good understanding of GPU features
- Curious, eager to learn, and eager to discover knew areas
- ???????Participated in every step of the production of a video game
- You have a thorough understanding of DirectX 11 or 12
- You have experience with Unity and Unreal
- Master tuning tools on PC or console (PIX, RAZOR, NSight, VTune or other)
- Thorough understanding of Xbox and/or Playstation systems
- You are aware of the AVX and SSE instruction sets
Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 426!
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'Systems Programmer – C++ Proprietary Engine – Bordeaux, France'
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