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Software Engineer (Physics) – Games Developer – Stockholm/Guildford

Location: Guildford, United Kingdom Salary: Negotiable

Job ID: #19516 Posted: 3 years ago

Our client is looking for a software engineer to join the team in Stockholm!


You will be working as part of a team, directly engaged with game teams around the globe to deliver outstanding physics innovation and performance on PS4, Xbox One, PC and new platforms as they emerge. The role will include opportunities to grow your experience and skills and work directly with users.



  • Collaborate in a distributed team on the continued development of our collision, rigid body simulation, cloth, destruction, character physics and other libraries
  • Develop tools, workflows and user interfaces to empower game makers
  • Execute on all aspects of software engineering including testing, debugging, documentation and optimization
  • Work closely with our customers to understand their needs and deliver on their highest priority features and requirements
  • Build up engineering skills and physics simulation knowledge with experienced team members
  • Participate in ensuring that our designs are simple and effective, backed up with great documentation (with the aim of accelerating ease of use and future maintenance)



  • A degree in computer science or equivalent
  • Good level understanding of mechanics and mathematics
  • Strong knowledge of C++ programming
  • Great communication skills and some experience in presenting project work
  • To be willing to learn and have a real desire to make an impact


Desirable skills:

  • Good understanding of numerical methods and simulation
  • Knowledge of game physics and animation
  • Experience of developing games, modding or demoscene either solo or as part of a team
  • Compute shader experience
  • Parallel computation experience

Tagged as: Physics Programming, Software Engineering

Tags: Physics Programming , Software Engineering Categories: Programming , Technical


Michaela Thompson

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