Job ID: #
My client is a globally recognised company based in London. They are currently looking for a shader compiler engineer, to work on the technology that has underpinned all current gen shader compilers. This position offers the opportunity to work on all aspects of the shader compiler, be it front-end or back-end, shading language specification, or helping developers get the most out of their shaders.
This position offers the opportunity to work on all aspects of the shader compiler, be it front-end or back-end, shading language specification, or helping developers get the most out of their shaders.
While they would be more than happy if you already have extensive experience in low-level GPU wrangling and modern compilers, this is not a strict requirement. The client appreciates that there are not a lot of places where you could have gotten this experience, so if you are a compiler engineer with an interest in GPUs or a GPU person with an interest in compilers, or just an obsessive-compulsive assembly-level optimiser, this could be a great opportunity for you.
To apply or for further information about the role please contact Daniel on +44 (0) 1206 214421 or mail a copy of your CV.
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Categories: Programming , Technical
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