Job ID: #23710
As a Senior Weapons Artist, you’ll also have experience in the technical aspects of your craft, including materials, asset optimisation and the creation of meshes with clean and functional topology, as well as being comfortable communicating with technical departments. You will work closely within the character art team.
You’ll of course be familiar with industry standard software packages such as 3DSMax or Maya, as well as having extensive experience with Mudbox or ZBrush. Your knowledge of weapons will be well developed and you’ll have a good level of understanding on best practices to suit animation and engine requirements.
Categories: Art , Creative
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