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Senior VFX Artist – AAA Games – Permanent – Netherlands – Special Projects

Location: Amsterdam, Netherlands Salary: Negotiable

Job ID: #23054 Posted: 9 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

VFX Artists are responsible for the visual effects of the world: composing, building and integrating them into the engine. Serving multiple disciplines that covers Art, Design and Tech, the effects built are technically sound, efficient and beautiful.

As a senior, this role – in collaboration with other disciplines – helps push the limits of the engine and tech to come up with new and ground-breaking VFX methods.

Responsibilities

Deliver Stunning Visual Effects

  • Build visually stunning effects in-engine in collaboration with the Art director;

  • Utilize and maintain a good working knowledge of the latest tools required to deliver stunning worlds (textures, lighting, composition rules and world building rules).

Drive Change

  • Help define new tools that benefit the team together with the Tech and Art Directors;

  • Research and drive new graphics technologies with Graphics Programmers and the Tech Director;

  • Help push the boundaries of the engine by defining new and efficient workflows.

Establish Multidisciplinary Standards & Workflows

  • Help define and police pre-agreed technical constraints of the world together with the Tech Director;

  • Help define workflows for world environment effects in collaboration with Technical Artists;

  • Support gameplay and level design implementations.

Enable Progress

  • Contribute to the estimation, planning, and prioritisation of tasks;

  • Leads a team to deliver the tasks on schedule;

  • Identify and communicate risks and issues.

Mentor Colleagues

  • Provide ongoing informal and structured technical feedback to colleagues to maintain high standards of quality;

  • Facilitate the continued professional growth of fellow team members.

Attributes

Senior VFX artists require a strong technical understanding / approach, a strong grasp of the procedural creation of worlds and visual effect techniques, and a solid artistic eye, which is sensitive to composition rules / aesthetics.

The role also consists of being able to define world effects systems (like weather), which are well composed using a set of rules and formula to feed into the procedural world creation tool.

Required

  • Extensive games industry art / technical art experience;

  • Solid grasp of Houdini and its integration into Unity;

  • Shipped AAA open-world games in a Lead/Senior Level Artist (or equivalent) role;

  • Shipped AAA open-world games using procedural systems;

  • Strong grasp of two or more domains (ie 3D Art, 2D Art, Technical Art, Lighting, Textures);

  • Experience developing with Unity;

  • Solid grasp of popular games and art direction in gaming generally;

  • Up-to-date knowledge of trends in art production methodologies and tools;

  • Strong problem-solving and analytical skills;

  • Excellent communication skills in verbal and written English.

Preferred

  • AAA / console game development experience;

  • Confident in prototyping and researching new art technology and techniques;

  • Proficiency in documentation and communication;

  • Familiarity cooperating with outsourcing partners;

  • Bachelor's Degree (or equivalent formal qualification) in a relevant field;

  • Working knowledge of Atlassian software development and collaboration tools;

  • Experience working in diverse, multinational teams;

  • Familiarity with Substance;

  • Experience with photogrammetry and associated rapid game art production pipelines / techniques;

  • Practical experience using a variety of modern game engines and tools;

  • Experience creating, commissioning and critiquing concept art;

  • Interest in open-world games;

  • Fluency in Dutch and Korean languages.

Tagged as: VFX Art

Tags: VFX Art Categories: Art , Creative

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Gary Martin

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