Job ID: #23054
This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
VFX Artists are responsible for the visual effects of the world: composing, building and integrating them into the engine. Serving multiple disciplines that covers Art, Design and Tech, the effects built are technically sound, efficient and beautiful.
As a senior, this role – in collaboration with other disciplines – helps push the limits of the engine and tech to come up with new and ground-breaking VFX methods.
Deliver Stunning Visual Effects
Build visually stunning effects in-engine in collaboration with the Art director;
Utilize and maintain a good working knowledge of the latest tools required to deliver stunning worlds (textures, lighting, composition rules and world building rules).
Help define new tools that benefit the team together with the Tech and Art Directors;
Research and drive new graphics technologies with Graphics Programmers and the Tech Director;
Help push the boundaries of the engine by defining new and efficient workflows.
Establish Multidisciplinary Standards & Workflows
Help define and police pre-agreed technical constraints of the world together with the Tech Director;
Help define workflows for world environment effects in collaboration with Technical Artists;
Support gameplay and level design implementations.
Contribute to the estimation, planning, and prioritisation of tasks;
Leads a team to deliver the tasks on schedule;
Identify and communicate risks and issues.
Provide ongoing informal and structured technical feedback to colleagues to maintain high standards of quality;
Facilitate the continued professional growth of fellow team members.
Senior VFX artists require a strong technical understanding / approach, a strong grasp of the procedural creation of worlds and visual effect techniques, and a solid artistic eye, which is sensitive to composition rules / aesthetics.
The role also consists of being able to define world effects systems (like weather), which are well composed using a set of rules and formula to feed into the procedural world creation tool.
Extensive games industry art / technical art experience;
Solid grasp of Houdini and its integration into Unity;
Shipped AAA open-world games in a Lead/Senior Level Artist (or equivalent) role;
Shipped AAA open-world games using procedural systems;
Strong grasp of two or more domains (ie 3D Art, 2D Art, Technical Art, Lighting, Textures);
Experience developing with Unity;
Solid grasp of popular games and art direction in gaming generally;
Up-to-date knowledge of trends in art production methodologies and tools;
Strong problem-solving and analytical skills;
Excellent communication skills in verbal and written English.
AAA / console game development experience;
Confident in prototyping and researching new art technology and techniques;
Proficiency in documentation and communication;
Familiarity cooperating with outsourcing partners;
Bachelor's Degree (or equivalent formal qualification) in a relevant field;
Working knowledge of Atlassian software development and collaboration tools;
Experience working in diverse, multinational teams;
Familiarity with Substance;
Experience with photogrammetry and associated rapid game art production pipelines / techniques;
Practical experience using a variety of modern game engines and tools;
Experience creating, commissioning and critiquing concept art;
Interest in open-world games;
Fluency in Dutch and Korean languages.
Categories: Art , Creative
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