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Senior Technical Artist (Shaders) – Amsterdam, Netherlands – AAA Games

Location: Amsterdam, Netherlands Salary: Negotiable

Job ID: #25116 Posted: 11 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Project: AAA Games

OPM’s client are an Amsterdam based studio who are world famous for creating critically acclaimed RPGs.

They are currently seeking a Senior Technical Artist to contribute to the artistic vision and development of the highly anticipated AAA games.


  • Create the artistic look of the material expressions in their game world
  • Help develop tools and pipelines and workflows used by both internal and external artists to create and apply materials
  • Design photorealistic materials using your expertise of the physics behind light and colour, through a combination of photography, texture generation, code and node-based shading tools
  • Produce and maintain an internal PBR material library and assist with maintaining technical and quality standards
  • Create material and shading pipelines, workflows, and tools that are future-proof and industry-leading while keeping current console hardware requirements in mind
  • Work alongside production artists on creating materials for in-game use, and work with the Art Directors, Asset Artists and Environment Artists to achieve a consistent, high-quality style while staying within the performance and memory requirements of the project
  • Design organized material workflows between Substance Designer, Painter and in-house material tooling
  • Mentor other artists in shading techniques, and work with the studio’s Engine Programmers to identify and develop new techniques
  • Assess scope estimates to ensure material assets are in line with project schedules


  • Experience on a minimum of one shipped AAA game title or have worked in equivalent industry
  • Experience writing shaders with HLSL, GLSL or equivalent
  • Strong linear algebra skills
  • Deep understanding of cutting-edge shader techniques
  • Great knowledge of PBR materials and workflows
  • Familiarity with node-based shader creation tools such as Maya, XSI or Unreal
  • Great knowledge of game development with a focus on materials
  • Strong understanding of the architecture of modern GPU's, memory and performance constraints, and know how to optimize shaders while maintaining high quality
  • Excellent communication skills and a good command of the English language

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 412!

Tagged as: AAA, Dutch, Technical Art

Tags: AAA , Dutch , Technical Art Categories: Art , Creative


Gary Martin

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