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Senior Technical Artist – Los Angeles, California, USA – AAA Console/PC Games

Location: Los Angeles, United Kingdom Salary: Negotiable

Job ID: #25406 Posted: 8 months ago

Project: AAA Console/PC Games


OPM’s client are currently seeking an experienced Senior Technical Artist to be responsible for research and offering technical support to team members.

RESPONSIBLITIES:

  • Work primarily in the game editor with the Engine, Tools and Pipeline teams to prioritize and develop tools/scripts/plugins to streamline art processes, workflows and pipelines
  • Troubleshoot and triage artist issues with tools and art creation workflow
  • Test new techniques to facilitate more efficient content production
  • Seek to maximize art production performance and predictability
  • Produce complex materials for characters, weapons and environments
  • Create workflows and tools for other artists to utilize when making unique assets
  • Solving problems in pipeline and for individuals on as-needed basis.
  • Seek to establish standards, conventions and best practices for asset creation and integration workflow
  • Make sure that assets are being properly integrated. Manage resolution when problems arise
  • Help with the management and integration of art and animation assets and ensure are optimal for performance and memory
  • Maintain filename and folder structure for editor and raw art assets
  • Work with tools engineer on procedural data asset validation (budgets, lods, pivots, naming, etc)
  • Function as the bridge from rendering engineer to art team with the goal of optimizing assets to achieve 60fps on various platforms
  • Manage master materials for all art assets
  • Aid art team with DDC (Maya/Max/Blender) tools
  • Explore new techniques (e.g. volumetric fog) with rendering engineers
  • Assess art assets from construction quality standpoint (UV unwrap, texel density, poly layout/density)

REQUIREMENTS:

  • Extensive experience as a Technical Artist.
  • Excellent teamwork abilities
  • Ability to communicate effectively verbally and visually
  • Expertise with standard industry tools like Maya, 3ds Max
  • Strong understanding of methods of optimizing game art assets for game engines
  • Great understanding of PBR principles and material editors
  • Background modelling and using texturing packages such as Substance Designer and Painter
  • Up to date knowledge of current art techniques and development processes
  • Able to work well under pressure and with deadlines
  • Great troubleshooting skills

DESIRED SKILLS (Good to have):

  • Experience with Unreal Engine and/or Houdini
  • In-depth knowledge of MEL/Python/Maxscript or similar systems

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 412!

Tagged as: AAA, Console, PC, Technical Art

Tags: AAA , Console , PC , Technical Art Categories: Art , Creative

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Gary Martin

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