Senior Technical Artist (Houdini) – Barcelona, Spain – AAA Games

Location: Barcelona, Spain Salary: Negotiable

Job ID: #25544 Posted: 1 month ago

This vacancy may offer a work-from-home start until it is safe to work in-house or relocate to the location.

OPM’s client are currently seeking a talented and experienced Senior Technical Artist with a focus on Houdini and proceduralism. Working alongside the Art, Design, and other programming teams, you will be involved in the content creation for their upcoming AAA Games.

 

RESPONSIBLITIES:

 

· Create tools, assets, and pipelines in Houdini that integrate well with Unreal Engine for the next generation game platforms.

· Work daily with production, art and design teams to design, create, and implement production ready world building solutions within Houdini for export to Unreal Engine .

· Work with design and art to find areas for improvement and help prototype or implement solutions.

· Explore novel ways to populate and annotate game levels, allowing artists and designers to have a wider positive impact on the look and design without sacrificing creative control over their craft.

· Create new or modify existing world building methods to help speed up the iteration times of the Design and Art teams.

· Work to improve the tools artists use outside of the game engine, such as Substance Designer/Painter, 3ds Max, Maya, ZBrush, etc.

· Assist programmers and designers in researching and developing new game features.

· Help standardize the workflow and pipelines for asset creation.

· Drive and maintain performance goals and optimizations in tool development.

 

REQUIREMENTS:

 

· Proven experience developing tools and assets in Houdini for the game industry with one shipped title.

· Strong experience developing stable and useful tools for asset development support, with two shipped titles ideally.

· Thorough knowledge of Houdini asset and SOP-based tool development (including VEX and Python) for games, and Houdini Engine.

· Strong understanding of the performance implications of open world development on consoles and PCs.

· Excellent communication skills with the ability to effectively balance the needs of game design, art and programming.

· A web portfolio that demonstrates usable game development and Houdini tools.

· Samples, demonstrations, or documentation of tools pipelines developed to overcome development challenges.

 

DESIRED SKILLS (Good to have):

 

· Be able to work comfortably with common scripting languages (MAXScript, MEL script, Python, etc.)

· Experience with shading language (HLSL/CG/etc.)

· Experience using 3ds Max, Maya, and Substance Designer or Painter.

 

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Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 412!

Tagged as: Technical Art

Max. file size: 10 MB.

Tags: Technical Art Categories: Art , Creative

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Gary Martin

See Gary's jobs

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