Job ID: #
Our client is at the forefront of Simulation Games Development across multiple platforms. Their titles have a large, loyal community of users that are ever-growing. This company are passionate about empowering their people to build beautiful worlds, create breath-taking games and do the best work of their career.
To help achieve this ambition, they are looking for a Senior Rendering Engineer to join the game creation process and work across a variety of rendering disciplines such as VFX, lighting, post processing and optimisation. You will work with the Lead Software Engineers and Art Leads to highlight, plan and implement rendering updates.
This role will span all their franchises so you will be working across PC and Console platforms, using Unreal Engine 4 and in-house Technology.
Develop and maintain high quality rendering applications within the Unreal Engine 4 engine framework, as well as within the in-house engine.
Research, innovate and implement long term real-time rendering techniques
Work closely with a cross-discipline team to provide highly productive and effective art and content workflows
Undertake performance profiling and optimisation of the engines across multiple platforms, including PC, Xbox One, and PlayStation 4
Bringing across future rendering updates into the simulation games
Mentoring a Junior Level Graphics Engineer
Good knowledge of graphics/rendering pipelines and hardware architecture
High confidence in profiling and optimisation techniques
Expert with standard software engineering tools of the trade (Visual Studio, etc)
Good working knowledge of C++
Knowledge of Unreal Engine beneficial
Categories: Programming , Technical
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