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Senior Level Artist – Console and PC Games – Offenburg, Germany

Location: Offenburg, Germany Salary: Negotiable

Job ID: #24206 Posted: 2 years ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Our client is part of the fastest growing publisher in Europe. Based in the south of Germany, directly at the French border, they combine the creative freedom and culture of an independent studio with the financial security of a big publisher.

They are an international team and foster diversity. If candidates embrace that too this is a big plus. If you are the one to make their team even more diverse you’re very welcome!

Senior Level Artist

They are currently looking for a senior Level artist to work on famous franchises and also new franchises.

The candidate will dress levels or open world areas from scratch , following references, concepts and Art direction, as much as providing his own ideas of level composition . He will also take part of 3d asset creation as secondary tasks. He will be part of an art-team, reporting directly to the technical art director.


  • Dressing of beautiful levels/open world in close collaboration with 3d art team, Level design team and technical artist team using UE4.
  • Work closely with the technical art director to develop the composition of levels/open world areas.
  • Landscape painting/sculpting.
  • Respect of technical constraints related to memory usage, streaming, drawcall count….
  • Depending on needs Sculpting/modeling/texturing 3D real time assets (buildings/rocks/props/weapons…)
  • Integration of assets in the engine; shader assignment, materials settings.

Reporting Lines:

Reporting directly to the technical art director


  • Shipped at least 3 titles as a level Artist
  • Extensive’ experience as a Level Artist
  • Ability to create realistic world as much as imaginary world. Creativity is a must.
  • Expert knowledge of NextGen techniques as well as classic techniques like normal mapping, High and Low Poly modeling. Portfolio should demonstrate mastery of these techniques.
  • Being able to work on several art styles from realistic, stylized to cartoony.
  • Being able to reproduce with high fidelity in 3D a 2D concept art.
  • Strong knowledge of lighting, texturing, and CG shaders and the relationship between them.
  • Thorough understanding of 3D editors such as Unreal or similar game engines
  • Must be able to quickly match existing styles to create a cohesive look as well as help develop ideas to further existing styles.
  • Experience with 3DS Max, Substance Painter, Photoshop, Zbrush.
  • Excellent communication skills & proven ability to work within a team.


  • Experience with Unreal Engine 4
  • Experience with Worldmachine, Substance Designer.
  • Level lighting skills.
  • Optimization skills.

Tagged as: 3D Artist

Tags: 3D Artist Categories: Art , Creative


Claire Ramshaw

Lead Recruitment Consultant

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