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Senior Gameplay Programmer – PS4 Xbox ONE Games – Sweden

Location: Malmo, Sweden Salary: Negotiable

Job ID: # Posted: 4 years ago

Ubisoft Massive - Sweden

 

This is an excellent opportunity for a Senior Gameplay developer to join a well-known studio based in Sweden.

Working with the Gameplay team, your primary focus will be on implementing and maintaining the various gameplay systems for their flagship title. As a Gameplay programmer you will work iteratively and in close collaboration with other programmers, designers, artists and testers to realize AAA features and systems for multiple platforms using their powerful in-house engine.

You will be part of a friendly team working in a client/server environment and be expected to craft high quality scalable solutions with performance, memory and bandwidth taken into account.

 

Responsibilities:

  • Design, implement and iterate on new and existing Gameplay systems
  • C++ programming
  • Client/Server networking
  • Performance awareness in algorithms as well as in memory and bandwidth usage
  • Development in a multithreaded environment
  • Collaborate with other teams to craft the best player experience possible
  • You as a person

 

To suit this position, you have a passion and dream for building great games. You value quality in everything you do and have a good attention to detail. You consider yourself a natural teammate that is motivated, passionate and a skilled game developer.

 

Must have Skills:

  • Excellent C++ programming skills
  • Strong communication skills
  • Teamwork skills
  • Experience with client/server architectures and multiplayer game programming
  • Ability to accurately predict task duration and understand dependencies
  • Proven professional Programming experience in the video game industry.

 

Good to have:

  • Multithreaded development
  • Experience of developing a AAA title from concept to release
  • Experience working with PS4 or XBOX One

 

Tagged as: Gameplay Programming

Tags: Gameplay Programming Categories: Programming , Technical

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Daniel Fox

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