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Be the first eyes on a project to remaster an existing title or bring it to a new platform, laying the groundwork for the rest of the team to hit the ground running. You need to quickly get to grips with how the game has been written and how its main systems work. You may need to convert assets to new formats, adapt code for a different compiler, or perhaps upgrade from old middle-ware.
You’ll need a broad knowledge of all components of a game, and a wide variety of debugging strategies and a lot of patience to overcome hurdles one by one until you get on-screen results on the target platform. You will need to communicate your findings and ease your colleagues into the necessary workflows so that they can start to contribute too. Once the basics are up and running you will need to upgrade and augment existing systems, or introduce cutting edge technology, to achieve the new levels of performance and user experience that a remaster demands.
Skills, experience or interests considered a bonus:
Categories: Programming , Technical
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