Senior Combat Designer – AAA Console / PC Games – South East UK ( Hybrid ) – Permanent

Location: Guildford, United Kingdom Salary: Negotiable

Job ID: #26499 Posted: 3 weeks ago

With a passion to deliver high-end cinematic games, our client is carving a unique and exciting path in the games industry.
The successful candidate will support the system and level design teams to design and create varied and compelling real-time combat encounters, whilst working closely with the programming, animation, and character teams to bring those creations to life.
REQUIREMENTS:
  • Previous experience in a commercially shipped 3rd person action/combat title with responsibility for combat design
  • Experience of designing combat rules, enemy behaviours (AI) and skill progression systems
  • The ability to create interesting, exciting, challenging, and varied combat experiences and encounters
  • Experience scripting and level designing to accommodate combat scenarios and mechanics
  • A track record designing and tuning combat scenarios and associated systems
  • Knowledge in designing and writing scripts to handle gameplay systems, basic AI behaviours, state machines and scripted sequences
  • Demonstrated experience of a collaborative approach to game making, showing how you worked together with the other disciplines/team members to realise the best possible game play experience
  • The talent to create game content that delivers a rewarding, visually exciting and exhilarating combat experience for the player
  • Someone who actively seeks feedback to improve their work while also providing guidance and feedback to their peers
  • The ability to iterate and rapidly prototype gameplay, and implement to quality
  • Knowledge of 3rd person combat systems and techniques used in modern AAA titles
BENEFICIAL:
  • Vast progressively complex combat design related experience
  • A portfolio of gameplay and combat design work that speaks to our key requirements
  • Hands on combat design experience in a team, working on a published game
  • Experience of motion capture for combat systems, the creation of combat state machines and the data that drives them
  • A passion for making games driven by gameplay and stories
  • A positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment
RESPONSIBLITIES:
  • Design and implement combat systems and game logic through visual scripting systems and in-house tools
  • Aid in the development of compelling combat systems that scale and evolve in complexity and challenge through player progression
  • Create and develop combat systems from concept to final quality in collaboration with the design team, programmers, and artists
  • Create and translate prototypes into game systems and iterate them to quality
  • Use and modify existing blueprints to create new gameplay
  • Define sets of combat rules, actions, and abilities to accommodate and showcase enemy behaviours and their responses to player decisions and actions
  • Craft exciting and rewarding 3rd person combat encounters and experiences that compete with the best in the genre
  • Support the project leads and directors whilst guiding and mentoring other designers across the team
  • Aid in the fostering of a collaborative and communicative team environment
BENEFITS:
  • Challenging and rewarding projects as standard
  • 25 days annual leave
  • Pension
  • 6 x life assurance
  • Social events – including large summer party

And many more!


Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 415!

Tagged as: Audio Design, Sound Design

Max. file size: 10 MB.

Tags: Audio Design , Sound Design Categories: Audio , Creative , Design

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Hannah Murphy

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