SDET Programmer – Warwick (UK) – Permanent AAA Video games

Location: Oxford, United Kingdom Salary: Negotiable

Job ID: #24066 Posted: 4 weeks ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.

Our client is seeking a dedicated Software Development Engineer in Test to work closely with their QA department, developing test tools and automation solutions to help ensure our products meet and exceed performance expectations. We are looking for a programmer who is interested in test automation, improving processes and software quality, who is most importantly also passionate about games.
Ideally, they are looking for someone who already has some SDET experience, building automated test software and creating robust, maintainable systems, so games industry specific experience would be an advantage but is not essential.
Our client is also open to training up a graduate so if you know some C++, are dedicated, willing to learn and can show your hobby programming, then feel free to apply even if you don’t yet have all the skills listed below.
A strong academic background is preferred with a 1st class or 2:1 degree in Computer Science, Maths, Physics or other science-related subject, or equivalent professional experience.

Responsibilities:

  • Develop and improve test automation solutions for the QA department
  • Test for engine correctness (e.g. make sure rendering test scenes do not change from one day to the next)
  • Tools programming, maintaining existing tools written in C++ and writing new ones
  • Create high quality, flexible, maintainable code
  • Analyse, communicate, and interpret script results
  • Improve continuous integration processes (e.g. improving the use of CruiseControl.net and Jenkins)
  • Research new tools, techniques, and processes and how they can benefit Rebellion

Requirements:

  • Good practical C++ knowledge
  • Excellent use of continuous integration platforms such as Jenkins
  • Strong debugging and problem-solving skills under pressure
  • Knowledge of scripting languages (e.g. Perl, Lua, Python) would be useful
  • Any knowledge of C# and tools development or using Perforce, Mantis or JIRA would be an advantage
  • Any understanding of games development processes would also be beneficial
  • Excellent initiative, self-motivation, and organisational skills, able to collaborate productively within larger multi-disciplined project team environments, communicating ideas and issues clearly
  • Great teamwork and the ability to accept and follow direction
  • A genuine interest in playing games

Tagged as: C, Game Programming, Scripting

Max. file size: 10 MB.

Tags: C , Game Programming , Scripting Categories: Programming , Technical

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Michaela Thompson

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