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Character Rigger – REMOTE OR Montreal, Canada – Adventure Game

Location: Montreal, Canada Salary: Negotiable

Job ID: #26282 Posted: 2 months ago

This successful independent video games developer has bought together a diverse team of daring creators, making unique experiences for its players through unique worlds. They are currently seeking an experienced Rigger to join their passionate team.

The successful candidate will be responsible for skinning characters and objects, as well as creating and maintaining control rigs.

REQUIREMENTS:

  • Previous experience in games, film or commercial animations as a rigger or skinner.
  • Experienced with Maya, including MEL and or Python scripting.
  • Experience with Unreal Engine 4.
  • Basic knowledge of animation principles and techniques.
  • Knowledge of video game animation systems, graphs, etc.
  • Experienced with MotionBuilder.

RESPONSIBLITIES:

  • Skinning models in Maya.
  • Creating animatable assets for gameplay integration.
  • Creating animation rigs for characters and complex objects.
  • Troubleshooting existing skinning and rigs.
  • Authoring scripts and tools to assist animators.
  • Closely coordinating with external and internal artists and modelers.

BENEFITS

  • Full Time Remote / Hybrid / Onsite Contract Options Available.
  • Strong company culture.
  • Flexibility.
  • Collaboration.
  • Everyone has a voice.
  • Diverse team.

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214425!

Tagged as: 3D Animation, Rigging, Unreal Engine

Tags: 3D Animation , Rigging , Unreal Engine Categories: Animation , Creative

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Jon Norfolk

Lead Recruitment Consultant

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