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Rendering Programmer – Racing Games – C++ Proprietary Engine – Hybrid, Paris
Rendering Programmer – Racing Games – C++ Proprietary Engine – Hybrid, Paris
One Player Mission are working with a fast-growing development studio located in France. This is a great opportunity to contribute to internationally known franchises in the motorsport world.
They’re looking for a Rendering Programmer to join their enthusiastic team. The ideal candidate will Participate in the evolution of the rendering engine & Participate in the development of new features according to production needs.
RESPONSIBILITIES:
- Participate in the evolution of the rendering engine
- Participate in the development of new features according to production needs
- Optimize rendering
- Identify problems in the engine and propose technical solutions and/or improvements (technology watch)
- Participate in supporting internal users on the tools
REQUIREMENTS:
- Excellent knowledge of C++, HLSL
- Good knowledge of rendering (DirectX 12, PS5 API)
- Good knowledge of PBR issues
- You are curious and inventive to develop the maximum potential of game consoles
DESIRED SKILLS:
- Deep professional experience in an engine programming position, ideally as a Rendered Programmer
- Knowledge of C#
- Knowledge of other game engines
- Good knowledge of the latest programming techniques rendered
- You have released at least one console game (PS4 / PS5 / Xbox One / Xbox Series / Switch)
Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214418!
Apply for this role
'Rendering Programmer – Racing Games – C++ Proprietary Engine – Hybrid, Paris'
We look forward to reviewing your application