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Rendering Programmer – Racing Games – C++ Proprietary Engine – Hybrid, Lyon

Programming

Rendering Programmer – Racing Games – C++ Proprietary Engine – Hybrid, Lyon

One Player Mission are working with a fast-growing development studio located in France. This is a great opportunity to contribute to internationally known franchises in the motorsport world.

They’re looking for a Rendering Programmer to join their enthusiastic team. The ideal candidate will Participate in the evolution of the rendering engine & Participate in the development of new features according to production needs.

RESPONSIBILITIES:

  • Participate in the evolution of the rendering engine
  • Participate in the development of new features according to production needs
  • Optimize rendering
  • Identify problems in the engine and propose technical solutions and/or improvements (technology watch)
  • Participate in supporting internal users on the tools

REQUIREMENTS:

  • Excellent knowledge of C++, HLSL
  • Good knowledge of rendering (DirectX 12, PS5 API)
  • Good knowledge of PBR issues
  • You are curious and inventive to develop the maximum potential of game consoles

DESIRED SKILLS:

  • Deep professional experience in an engine programming position, ideally as a Rendered Programmer
  • Knowledge of C#
  • Knowledge of other game engines
  • Good knowledge of the latest programming techniques rendered
  • You have released at least one console game (PS4 / PS5 / Xbox One / Xbox Series / Switch)

Interested in finding out more about the studio and project? Apply now or call me directly today on +44 (0) 1206 214418!

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'Rendering Programmer – Racing Games – C++ Proprietary Engine – Hybrid, Lyon'

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