Job ID: #2809
This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
OPM is working with a well-known and established Games Development Studio. They encourage the ‘Remote’ working model and are just about to release a highly anticipated title.
Looking forward to their next exciting project, they are looking to recruit a Lead Rendering Programmer to their team of professionals.
For this role you’ll need experience in DirectX, PS4 and Xbox One rendering, 3D space, matrices and related mathematical concepts (dot and cross products etc).
You should also be aware of optical effects such as specular reflections, Fresnel effect, diffuse lighting, and the mathematical methods they require. Real time shadowing methods, including shadow cascades, soft shadows etc.
Scene graphs, spatial partitioning, occluders, static and dynamic level of detail Optimisation methods, including use of performance analysis tools such as PIX, GPAD etc Different types of renderer structure, e.g. forward, deferred lighting, deferred rendering, forward plus. A willingness to get involved in content creation pipelines and processes
Be a team player and a leader, be able to inspire and motivate the programming team to ensure a rigorous, deadline-driven production schedule
DUTIES AND RESPONSIBILITIES
Balancing deadlines and resources, prioritising tasks, meeting deadlines, and making tough decisions when necessary
Profile and maintain existing game code
A deep understanding of and appreciation for the entire development process, with knowledge of agile project management methodologies
Managing internal and external dependencies in conjunction with the other game development disciplines, and adapting work accordingly
Work with the Technical Director, department leads and programmers to design the game code and contribute to technical design documents
Excellent communication, time-management & organizational skill
Categories: Programming , Technical
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