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Remote Working – Rendering Programmer – Console and PC Games

Location: Remote Salary: Negotiable

Job ID: # Posted: 6 years ago

Slightly Mad Studios

 

OPM is working with a well-known and established Games Development Studio working on Console and PC Projects.

 

They offer a unique ‘Remote’ working model and are currently developing a follow up title to their successful IP that was released last year.

 

All of this studios programming roles require strong C++ skills and proven professional industry experience in a similar role is essential.

 

DUTIES AND RESPONSIBILITIES

  • Profile and maintain existing game code
  • Work with the Technical Director, department leads and programmers to design the game code and contribute to technical design documents
  • Assist in preparing milestone builds as required
  • Good debugging skills
  • Self-motivation
  • Excellent communication, time-management and organisational skills

In addition to the above, applicants for render programming roles require a keen interest in visual quality and experience of implementing visual effects into game code is essential.

 

Experience of the following areas are useful but not essential :

  • DirectX
  • PS4 and Xbox One rendering
  • 3D space, matrices and related mathematical concepts (dot and cross products etc)
  • Optical effects such as specular reflections, Fresnel effect, diffuse lighting, and the mathematical methods they require.
  • Real time shadowing methods, including shadow cascades, soft shadows etc
  • Scene graphs, spatial partitioning, occluders, static and dynamic level of detail
  • Optimisation methods, including use of performance analysis tools such as PIX, GPAD etc
  • Different types of renderer structure, e.g. forward, deferred lighting, deferred rendering, forward plus.
  • A willingness to get involved in content creation pipelines and processes

 

Tagged as: Rendering Programming

Tags: Rendering Programming Categories: Programming , Technical

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Daniel Fox

Lead Recruitment Consultant

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