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Programmer (Character Tech) – AAA Games – Finland

Location: Espoo, Finland Salary: Negotiable

Job ID: #24238 Posted: 8 months ago

This vacancy may offer a work-from-home start until it’s safe to work in-house or relocate to the location.
Project: AAA Games


Our client is a globally successful console and PC game company based in Espoo, Finland. This AAA studio is known for creating cinematic blockbuster action games that break media boundaries, pushing the limits of 3D character technology, storytelling and visual effects.

They are on the lookout for a Programmer to help unify their digital character creation workflows. In the past the character technology team has worked on skinning algorithms, convolutional neural networks, facial blendshape solvers and statistical analysis of motion capture among other things.

REQUIREMENTS:

  • Professional experience working in the games industry or VFX industry.
  • Proficient with C++ and Python.
  • Ability to learn fast and to communicate concisely.
  • Experience working with any of the following: Maya, MotionBuilder APIs.
  • Excellent English language skills both verbal and written.

RESPONSIBILITIES:

  • Help develop an industry leading digital content creation pipeline.
  • Adhere to high quality programming standards.
  • Support the teams involved with character creation with tools and algorithms.

DESIRED SKILLS:

  • A degree in computer science, software engineering or relevant industry.
  • Experience with but not limited to, custom in-house game engines, test driven development, continuous integration, machine learning, UI frameworks, API design, parallelism.

BENEFITS:

  • Quality of life is excellent, and cost of living is affordable.
  • Relocation assistance.
  • Up to 5 weeks of paid vacation every year, on top of public holidays and other special occasions.

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 422!

Tagged as: AAA, C, Python

Tags: AAA , C , Python Categories: Programming , Technical

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Michaela Thompson

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