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Procedural Generation Programmer- MMO games- AAA – London  

Location: London, UK Salary: Negotiable

Job ID: # Posted: 3 years ago

CCP

Procedural Generation Programmer- MMO games- AAA – London  

Job Title:               Procedural Generation Programmer

Job Location:        London, UK

Job Type:               Permanent

Salary:                   Dependent on skills, experience and interview performance

__________________________________________________________________________________

OPM are partnered with one of the most innovative companies in interactive entertainment, winning numerous awards and receiving critical acclaim worldwide. Their newest studio, based in London, one of the world’s most vibrant cities, is currently growing their team and have a unique opportunity for a talented programmer to join them and be a main part of the team building a procedurally generated environment engine for an unannounced action MMO.

Responsibilities:

  • Development of the procedural generation that drives and underpins gameplay in Unreal Engine.
  • Key contributor of the technical design and development of our engine and supporting systems.
  • Performing code reviews to maintain quality and share knowledge, underpinned with unit tests.
  • Bug fixing and optimization of the full game cycle, from core engine upwards.
  • Working closely with designers to define feature requirements to enable compelling gameplay.
  • Strong interactions with other disciplines such as animators and artists to provide code support.
  • Mentoring more junior team members.
  • Continual learning about state-of-the-art games systems and coding best practices.
    Getting proactively involved in a friendly and Agile studio.

Skills Required:

  • A passion for making video games, having worked on 1 or more titles (PC or console)
  • Significant professional experience coding with C++ and other languages.
  • Versatility and a willingness to contribute to a wide range of engineering tasks
  • Experience in the design, implementation, and maintenance of procedurally generated code.
  • Good understanding of Unreal or other game engines.

Tagged as: C++, Game Programming, Programming

Tags: C++ , Game Programming , Programming Categories: Programming , Technical

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Michaela Thompson

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