Principal Technical Artist – Amsterdam, Netherlands – PC Games

Location: Amsterdam, Netherlands Salary: Negotiable

Job ID: #25425 Posted: 3 months ago

This vacancy may offer a work-from-home start until it is safe to work in-house or relocate to the location.

Project: PC Games


OPM’s client are one of the largest VR developers in the world. They are currently preparing to begin work on their most ambitious project to date and are seeking a Principal Technical Artist to play a critical role on their passionate, experienced team.

RESPONSIBLITIES:

  • Push improvements and maintain the toolchain for art asset creation and optimization that meet the team’s needs
  • Innovate on techniques in asset creation that get the best visual results from the target platform
  • Be a source of inspiration for other technical artists in their growth

REQUIREMENTS:

  • Great knowledge of rendering theory from cutting edge console to mobile
  • In-depth knowledge of e.g., Unreal Engine 4 blueprinting, materials, shaders, etc
  • Expertise in optimization for both high end and mobile, from profiling to implementation
  • Strong communication skills, in English, across all disciplines and with team and management
  • Excellent technical insight: from content creation to getting it to run in a game
  • Aptitude for workflow optimization and knowledge of Python; writing scripts and tools that make life easier

DESIRED SKILLS (Good to have):

  • Substance Painter & Designer background
  • Highly skilled with Houdini
  • Programming skills in C++ and/or C#
  • Knowledge of CGFX and/or HLSL shader languages
  • Modelling and texturing abilities

BENEFITS:

  • Flexible working hours
  • 26 vacation days with an option to buy 5 more
  • Relocation support

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 412!

Tagged as: Dutch, PC, Technical Art

Max. file size: 10 MB.

Tags: Dutch , PC , Technical Art Categories: Art , Creative

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Gary Martin

See Gary's jobs

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