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Principal 3C’s Designer

Principal 3C’s Designer


OPMs client is looking for a Principal Designer with a specialty in 3C’s to join the early development of a new, AAA, Unreal 5 multiplayer action game.

The successful candidate will take ownership of our clients character, camera and controls systems, working directly with the Lead Designer, Animators, and Directors.

REQUIREMENTS:

  • Ability to own and deliver high-quality work, with no guidance from others
  • Obsessive about delivering the very best player experience
  • Exceptional creativity and design skills
  • Ability to communicate effectively both to Directors and to team members in all disciplines
  • In depth knowledge of character, camera and controls systems (ideally in multiplayer titles)
  • Knowledge of accessibility practices and systems regarding gameplay and controls
  • Energetic and positive attitude
  • Pro-active communication
  • Good knowledge of at least 1 industry-standard engine, ideally Unreal 5
  • Working knowledge of Agile development
  • Significant professional game development experience with an impressive portfolio

RESPONSIBILITIES:

  • Be an additive part of all major second to second gameplay design decisions on a AAA game
  • Imagining, owning and documenting major features around our 3Cs systems
  • Ensure we have a deep and responsive control and camera system that layers instant recognition to in depth mastery
  • Becoming our controls and character accessibility champion
  • Taking these features from ideation, through documentation, prototype, to full production
  • ‘Feature Owner’ of cross-discipline teams to deliver exceptional quality
  • Creating these features and interactions in Unreal 5, using Blueprints
  • Reviewing design work and implementation work to ensure quality
  • Assisting junior members of the design team
  • Accurately planning work

Interested in finding out more about the studio and project? Apply now or call directly today on +44 1206 214 427!

 

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'Principal 3C’s Designer'

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Role Details

Type: permanent

Salary: Negotiable

  • Be an additive part of all major second to second gameplay design decisions on a AAA game
  • Imagining, owning and documenting major features around our 3Cs systems
  • Ensure we have a deep and responsive control and camera system that layers instant recognition to in depth mastery

Posted 23-01-2023

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Hannah Murphy

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Hannah Murphy
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